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Delay-Line and Signal Interpolation

It is often necessary for a delay line to vary in length. Consider, for example, simulating a sound ray as in Fig.2.8 when either the source or listener is moving. In this case, separate read and write pointers are normally used (as opposed to a shared read-write pointer in Fig.2.2). Additionally, for good quality audio, it is usually necessary to interpolate the delay-line length rather than ``jumping'' between integer numbers of samples. This is typically accomplished using an interpolating read, but interpolating writes are also used (e.g., for true Doppler simulation, as described in §5.9).



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About the Author: Julius Orion Smith III
Julius Smith's background is in electrical engineering (BS Rice 1975, PhD Stanford 1983). He is presently Professor of Music and Associate Professor (by courtesy) of Electrical Engineering at Stanford's Center for Computer Research in Music and Acoustics (CCRMA), teaching courses and pursuing research related to signal processing applied to music and audio systems. See http://ccrma.stanford.edu/~jos/ for details.


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