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Exact Reverb via Transfer-Function Modeling
Figure 3.1 depicts the general reverberation scenario for three
sources and one listener (two ears). In general, the filters should
also include filtering by the pinnae
of the ears, so that each echo can be perceived as coming from the
correct angle of arrival in 3D space; in other words, at least some
reverberant reflections should be spatialized so that they
appear to come from their natural directions in 3D space
[248]. Again, the filters change if anything changes in
the listening space, including source or listener position. The
artificial reverberation problem is then to implement some
approximation of the system in Fig.3.1.
Figure 3.1:
General reverberation simulation for three sources
and one listener (two ears). Each filter
can be implemented
as a tapped delay line FIR filter.
 |
In the frequency domain, it is convenient to express the input-output relationship
in terms of the transfer-function matrix:
Denoting the impulse response of the filter from source
to ear
by
, the two output signals in Fig.3.1 are computed by
six convolutions:
where

denotes the order of FIR filter

. Since many
of the filter coefficients

are zero (at least for small

), it is more efficient to implement them as tapped
delay
lines (§
2.5) so that the inner sum becomes
sparse.
For greater accuracy, each tap may include a
lowpass
filter which models
air absorption [
314] and/or
spherical spreading loss (see §
2.3).
For large

,
the
impulse responses are not sparse, and we must either implement
very expensive FIR filters, or approximate the tail of the impulse
response using less expensive
IIR filters; this subject--``late
reverberation'' approximation--is taken up in §
3.4.
Previous: The Reverberation ProblemNext: Complexity of Exact Reverberation
About the Author: Julius Orion Smith III
Julius Smith's background is in electrical engineering (BS Rice 1975, PhD Stanford 1983). He is presently Professor of Music and Associate Professor (by courtesy) of Electrical Engineering at
Stanford's Center for Computer Research in Music and Acoustics (CCRMA), teaching courses and pursuing research related to signal processing applied to music and audio systems. See
http://ccrma.stanford.edu/~jos/ for details.