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More Practical Plucked String

The above example may be extended as follows to provide greater sonic realism:

  • Add a body resonator using the ``commuted synthesis'' technique (see §4.15)
  • Add another (coupled) string loop to simulate vibrations in two planes instead of one (see §4.12 and §H.11)
  • Couple vibration feedback from the bridge into the string (for sympathetic resonances among strings)
  • Provide extra damping during the attack to reduce the probability of overflow
  • Compute more than one sample per call (larger ``chunk size'')
  • MIDI controller support (see the many STK programming examples)
  • Score file support (called SKINI files in the STK--see the STK programming examples)


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Previous: Description of the SimpString object
Next: Making Virtual Electric Guitars and Guitar Effects Using Faust and Octave

written by Julius Orion Smith III
Julius Smith's background is in electrical engineering (BS Rice 1975, PhD Stanford 1983). He is presently Professor of Music and Associate Professor (by courtesy) of Electrical Engineering at Stanford's Center for Computer Research in Music and Acoustics (CCRMA), teaching courses and pursuing research related to signal processing applied to music and audio systems. See http://ccrma.stanford.edu/~jos/ for details.


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