Search Physical Audio Signal Processing
Book Index | Global Index
Would you like to be notified by email when Julius Orion Smith III publishes a new entry into his blog?
Sampled Traveling Waves
To carry the traveling-wave solution into the ``digital domain,'' it
is necessary to sample the traveling-wave amplitudes at
intervals of
seconds, corresponding to a sampling rate
samples per second. For CD-quality audio, we have
kHz. The natural choice of spatial sampling
interval
is the distance sound propagates in one temporal
sampling interval
, or
meters. In a lossless
traveling-wave simulation, the whole wave moves left or right one
spatial sample each time sample; hence, lossless simulation requires
only digital delay lines. By lumping losses parsimoniously in a real
acoustic model, most of the traveling-wave simulation can in fact be
lossless even in a practical application.
Formally, sampling is carried out by the change of variables
Substituting into the
traveling-wave solution of the
wave equation gives
Since

multiplies all arguments, let's suppress it by defining
 |
(H.16) |
This new notation also introduces a ``

'' superscript to denote a
traveling-wave component propagating to the right, and a ``

''
superscript to denote
propagation to the left. This notation is similar to
that used for acoustic tubes [
301].
Subsections
Previous:
Converting
Any String State to Traveling Slope-Wave ComponentsNext:
Digital Waveguide Model
written by Julius Orion Smith III
Julius Smith's background is in electrical engineering (BS Rice 1975, PhD Stanford 1983). He is presently Professor of Music and Associate Professor (by courtesy) of Electrical Engineering at
Stanford's Center for Computer Research in Music and Acoustics (CCRMA), teaching courses and pursuing research related to signal processing applied to music and audio systems. See
http://ccrma.stanford.edu/~jos/ for details.