Implementation of a Tx/Rx OFDM System in a FPGA
The aim of this project consists in the FPGA design and implementation of a transmitter and receiver (Tx/Rx) multicarrier system such the Orthogonal Frequency Division Multiplexing (OFDM). This Tx/Rx OFDM subsystem is capable to deal with with different M-QAM modulations and is implemented in a digital signal processor (DSP-FPGA). The implementation of the Tx/Rx subsystem has been carried out in a FPGA using both System Generator visual programming running over Matlab/Simulink, and the Xilinx ISE program which uses VHDL language. This project is divided into four chapters, each one with a concrete objective. The first chapter is a brief introduction to the digital signal processor used, a field-programmable gate array (FPGA), and to the VHDL programming language. The second chapter is an overview on OFDM, its main advantages and disadvantages in front of previous systems, and a brief description of the different blocks composing the OFDM system. Chapter three provides the implementation details for each of these blocks, and also there is a brief explanation on the theory behind each of the OFDM blocks to provide a better comprehension on its implementation. The fourth chapter is focused, on the one hand, in showing the results of the Matlab/Simulink simulations for the different simulation schemes used and, on the other hand, to show the experimental results obtained using the FPGA to generate the OFDM signal at baseband and then upconverted at the frequency of 3,5 GHz. Finally the conclusions regarding the whole Tx/Rx design and implementation of the OFDM subsystem are given.
Teaching MODEM Concepts and Design Procedure with MATLAB Simulations
MATLAB simulation is used as the primary tool to illustrate concepts, to validate MODEM designs, and to vent' operation of the subsystems employed in DSP based transmitters and receivers presented in a pair of classes on MODEM Design and Digital Receiver Design. The whole gamut of subsystems found in conventional and experimental modem designs are simulated and assembled to form a full end-to-end simulation of an operating MODEM. This paper describes the philosophy used to guide class involvement and assess the experience and the learning value to student participants.
Least Squares and Adaptive Multirate Filtering
This thesis addresses the problem of estimating a random process from two observed signals sampled at different rates. The case where the low–rate observation has a higher signal–to– noise ratio than the high–rate observation is addressed. Both adaptive and non–adaptive filtering techniques are explored. For the non–adaptive case, a multirate version of the Wiener–Hopf optimal filter is used for estimation. Three forms of the filter are described. It is shown that using both observations with this filter achieves a lower mean–squared error than using either sequence alone. Furthermore, the amount of training data to solve for the filter weights is comparable to that needed when using either sequence alone. For the adaptive case, a multirate version of the LMS adaptive algorithm is developed. Both narrowband and broadband interference are removed using the algorithm in an adaptive noise cancellation scheme. The ability to remove interference at the high rate using observations taken at the low rate without the high–rate observations is demonstrated.
Towards a Real-Time Implementation of Loudness Enhancement Algorithms on a Motorola DSP 56600
Most of the cellular phone companies with audio speaker capabilities focus on reducing the current drain to extend battery life. None of these companies concentrate on modifying the speech signal itself to make it sound louder in noisy listener environments without adding additional energy. Such algorithms have been described in literature by Boillot and form the backbone of this thesis. The current project focusses on taking a step towards running these algorithms in real-time on a 16-bit fixed point Motorola DSP 56600. Implementation of the autocorrelation, Levinson- Durbin, FIR, and IIR filters in assembly for the Motorola DSP 56600 has been investigated in the thesis. The challenges and alternate solutions to circumvent the challenges have been described, and experimental results have been presented. Results indicate that the modified signed LMS algorithm, which can be considered to be a blend between the LMS and signed LMS algorithms, turns out to be an elegant solution to circumvent the challenges in implementing the Levinson-Durbin recursion.
Through-Wall Imaging with UWB Radar System
Motivation: A man was interested in knowing of unknown from the very beginning of the human history. Our human eyes help us to investigate our environment by reflection of light. However, wavelengths of visible light allows transparent view through only a very small kinds of materials. On the other hand, Ultra WideBand (UWB) electromagnetic waves with frequencies of few Gigahertz are able to penetrate through almost all types of materials around us. With some sophisticated methods and a piece of luck we are able to investigate what is behind opaque walls. Rescue and security of the people is one of the most promising fields for such applications. Rescue: Imagine how useful can be information about interior of the barricaded building with terrorists and hostages inside for a policemen. The tactics of police raid can be build up on realtime information about ground plan of the room and positions of big objects inside. How useful for the firemen can be information about current interior state of the room before they get inside? Such hazardous environment, full of smoke with zero visibility, is very dangerous and each additional information can make the difference between life and death. Security: Investigating objects through plastic, rubber, dress or other nonmetallic materials could be highly useful as an additional tool to the existing x-ray scanners. Especially it could be used for scanning baggage at the airport, truckloads on borders, dangerous boxes, etc.
Wavelet Filter Banks in Perceptual Audio Coding
This thesis studies the application of the wavelet filter bank (WFB) in perceptual audio coding by providing brief overviews of perceptual coding, psychoacoustics, wavelet theory, and existing wavelet coding algorithms. Furthermore, it describes the poor frequency localization property of the WFB and explores one filter design method, in particular, for improving channel separation between the wavelet bands. A wavelet audio coder has also been developed by the author to test the new filters. Preliminary tests indicate that the new filters provide some improvement over other wavelet filters when coding audio signals that are stationary-like and contain only a few harmonic components, and similar results for other types of audio signals that contain many spectral and temporal components. It has been found that the WFB provides a flexible decomposition scheme through the choice of the tree structure and basis filter, but at the cost of poor localization properties. This flexibility can be a benefit in the context of audio coding but the poor localization properties represent a drawback. Determining ways to fully utilize this flexibility, while minimizing the effects of poor time-frequency localization, is an area that is still very much open for research.
Hybrid Floating Point Technique Yields 1.2 Gigasample Per Second 32 to 2048 point Floating Point FFT in a single FPGA
Hardware Digital Signal Processing, especially hardware targeted to FPGAs, has traditionally been done using fixed point arithmetic, mainly due to the high cost associated with implementing floating point arithmetic. That cost comes in the form of increased circuit complexity. The increase circuit complexity usually also degrades maximum clock performance. Certain applications demand the dynamic range offered by floating point hardware, and yet require the speeds and circuit density usually associated with fixed point hardware. The Fourier transform is one DSP building block that frequently requires floating point dynamic range. Textbook construction of a pipelined floating point FFT engine capable of continuous input entails dozens of floating point adders and multipliers. The complexity of those circuits quickly exceeds the resources available on a single FPGA. This paper describes a technique that is a hybrid of fixed point and floating point operations designed to significantly reduce the overhead for floating point. The results are illustrated with an FFT processor that performs 32, 64, 128, 256, 512, 1024 and 2048 point Fourier transforms with IEEE single precision floating point inputs and outputs. The design achieves sufficient density to realize a continuous complex data rate of 1.2 Gigasamples per second data throughput using a single Virtex4-SX55-10 device.
A DGPS/Radiobeacon Receiver for Minimum Shift Keying with Soft Decision Capabilities
The Global Positioning System (GPS) is now in operation, and many improvements to its performance are being sought. One such improvement is Differential GPS (DGPS), where known errors in the GPS broadcast are identified and the corrections broadcast to the end user. One implementation of DGPS being considered is the use of coastal marine radio direction finding (RDF) radiobeacons in the 285-325kHz band as transmitters for the DGPS broadcast. The normal RDF beacon signal consists of a continuous carrier on a one kilohertz boundary plus a Morse-code identification signal 1025Hz above the carrier. In the DGPS/radiobeacon implementation proposed for the US coastal regions, the differential data link signal uses minimum shift keying (MSK) at a data rate of 25, 50, 100, 200 or 400 baud (the exact baud rat has not yet been decided). This MSK signal is centered between the RDF beacon carrier and identification signal. At the frequencies that these radiobeacons are operated, the prevailing atmospheric noise is both non-Gaussian and very strong. This noise characteristic makes the design of a long-range data link difficult. One solution that has been proposed is the use of forward error correction (FEC) coding of the data. The performance of FEC decoders can be improved by the used of a soft decision receiver, which delivers both bit decisions and information about the validity of the bit decisions. This work describes the design of a radio receiver for DGPS/Radiobeacon servics which is capable of reception of 400 baud MSK in the DGPS/Radiobeacon band. The receiver is designed to be easily augmented to provide soft decisions and easily modified to recieve MSK at data rates of 25 to 400 baud. The radio is a microprocessor controlled dual conversion superheterodyne with an audio frequency of 1kHz. The demodulator runs on the same microprocessor that controls the radio. The weak-signal performance of the demodulator is very good: the Eb/No vs. bit error rate performance of the demodulator is only a couple of dB worse than the theoretical performance of differential phase-shift keying. The radio has a noise floor of -114dBm referenced to it's 500Hz wide audio bandwidth and a 3rd order intermodulation intercept of +7dBm for a dynamic range of 83dB. This work concludes with a thumbnail analysis of the operations needed to implement a soft bit decision estimator, and some suggestions for the implementation of said soft bit decision estimator.
Real-Time DSP Implementation of an Acoustic-Echo-Canceller with a Delay-Sum Beamformer
Traditional telephony uses only a single receiver for speech acquisition. If the speaker is standing away from the telephone, the signal will be weak and there will be interference sources from room reverberation. In addition, there is acoustic echo coming from the loudspeaker, which further interferes with the signal of interest. This research investigated the combination of common solutions to these problems. Electronic beamforming steered an array of microphones within software to enhance the signal power. Echo cancellation removed the echo coming from the loudspeaker. In combination these processing techniques can greatly enhance user experience.
EFFICIENT MAPPING OF ADVANCED SIGNAL PROCESSING ALGORITHMS ON MULTI-PROCESSOR ARCHITECTURES
Modern microprocessor technology is migrating from simply increasing clock speeds on a single processor to placing multiple processors on a die to increase throughput and power performance in every generation. To utilize the potential of such a system, signal processing algorithms have to be efficiently parallelized so that the load can be distributed evenly among the multiple processing units. In this paper, we study several advanced deterministic and stochastic signal processing algorithms and their computation using multiple processing units. Specifically, we consider two commonly used time-frequency signal representations, the short-time Fourier transform and the Wigner distribution, and we demonstrate their parallelization with low communication overhead. We also consider sequential Monte Carlo estimation techniques such as particle filtering, and we demonstrate that its multiple processor implementation requires large data exchanges and thus a high communication overhead. We propose a modified mapping scheme that reduces this overhead at the expense of a slight loss in accuracy, and we evaluate the performance of the scheme for a state estimation problem with respect to accuracy and scalability.
Implementation of a Tx/Rx OFDM System in a FPGA
The aim of this project consists in the FPGA design and implementation of a transmitter and receiver (Tx/Rx) multicarrier system such the Orthogonal Frequency Division Multiplexing (OFDM). This Tx/Rx OFDM subsystem is capable to deal with with different M-QAM modulations and is implemented in a digital signal processor (DSP-FPGA). The implementation of the Tx/Rx subsystem has been carried out in a FPGA using both System Generator visual programming running over Matlab/Simulink, and the Xilinx ISE program which uses VHDL language. This project is divided into four chapters, each one with a concrete objective. The first chapter is a brief introduction to the digital signal processor used, a field-programmable gate array (FPGA), and to the VHDL programming language. The second chapter is an overview on OFDM, its main advantages and disadvantages in front of previous systems, and a brief description of the different blocks composing the OFDM system. Chapter three provides the implementation details for each of these blocks, and also there is a brief explanation on the theory behind each of the OFDM blocks to provide a better comprehension on its implementation. The fourth chapter is focused, on the one hand, in showing the results of the Matlab/Simulink simulations for the different simulation schemes used and, on the other hand, to show the experimental results obtained using the FPGA to generate the OFDM signal at baseband and then upconverted at the frequency of 3,5 GHz. Finally the conclusions regarding the whole Tx/Rx design and implementation of the OFDM subsystem are given.
Real Time Implementation of Multi-Level Perfect Signal Reconstruction Filter Bank
Discrete Wavelet Transform (DWT) is an efficient tool for signal and image processing applications which has been utilized for perfect signal reconstruction. In this paper, twenty seven optimum combinations of three different wavelet filter types, three different filter reconstruction levels and three different kinds of signal for multi-level perfect reconstruction filter bank were implemented in MATLAB/Simulink. All the filters for different wavelet types were designed using Filter Design Analysis (FDA) and Wavelet toolbox. Signal to Noise Ratio (SNR) was calculated for each combination. Combination with best SNR was then implemented on TMS320C6713 DSP kit. Real time testing of perfect reconstruction on DSP kit was then carried out by two different methods. Experimental results accede with theory and simulations.
A Multimedia DSP processor design
This Master Thesis presents the design of the core of a fixed point general purpose multimedia DSP processor (MDSP) and its instruction set. This processor employs parallel processing techniques and specialized addressing models to speed up the processing of multimedia applications. The MDSP has a dual MAC structure with one enhanced MAC that provides a SIMD, Single Instruction Multiple Data, unit consisting of four parallel data paths that are optimized for accelerating multimedia applications. The SIMD unit performs four multimedia-oriented 16-bit operations every clock cycle. This accelerates computationally intensive procedures such as video and audio decoding. The MDSP uses a memory bank of four memories to provide multiple accesses of source data each clock cycle.
Implementation of Uncoordinated Direct Sequence Spread Spectrum using Software Defined Radios
One of the major threats to wireless communications is jamming. Many anti-jamming techniques have been presented in the past. However most of them are based on the precondition that the communicating devices have a pre-shared secret that can be used to synchronize the anti-jamming scheme. E.g. for frequency hopping the secret could be used to derive the hopping sequence and for direct sequence spread spectrum the secret is used to derive the spreading codes. But how can the devices bootstrap a jamming-resistant communication without having a pre-shared secret? Christina Popper and Mario Strasser propose as scheme for Uncoordinated Frequency Hopping (UFH) and Uncoordinated Direct Sequence Spread Spectrum (UDSSS) in their papers [1] and [2] respectively. The goal of my project was an implementation of Uncoordinated Direct Sequence Spread Spectrum (UDSSS) using Software Dened Radios. The First version should serve as an easy to use and extendable proof of conceptfor the proposed scheme.
Algorithms and tools for automatic generation of DSP hardware structures
The increased complexity of Digital Signal Processing (DSP) algorithms demands for the development of more complex and more efficient hardware structures. The work presented herein describes the core components for the development of a tool capable of automatic generation of efficient hardware structures, therefore facilitating developers work. It comprises algorithms and techniques for i) balancing the paths in a graph, ii) scheduling of operations to functional units, iii) allocating registers and iv) generating the VHDL code. Results show that the developed techniques are capable of generating the hardware structure of typical DSP algorithms represented in data-flow graphs with over 2,000 nodes in around 200 ms, scaling to 80,000 nodes in about 214 s. Within the developed techniques, solving the scheduling problem is one of the most complex tasks: it is a NP-complete problem and directly influences the number of functional units and registers required. Therefore, experimental analysis was made on scheduling algorithms for time-constrained problems. Results show that simple list-based algorithms are more efficient in large problems than more complex algorithms: they run faster and tend to require less functional units.
Music Signal Processing
Chapter 12 of the book "Multimedia Signal Processing: Theory and Applications in Speech, Music and Communications" - Musical Instruments - A Review of Basic Physics of Sound - Music Signal Features and Models - Ear: Hearing of Sounds - Psychoacoustics of Hearing - Music Compression - High Quality Music Coding: MPEG - Stereo Music - Music Recognition
High speed data collection with Blackfin DSP
This report covers a master thesis in embedded systems, the goal of which was to investigate the high speed data collection capabilities with a Blackfin DSP. Basic theory about sampling and noise is covered briefly from a practical point of view. The theory is intended to be useful for those diving into a ADC datasheet for the first time. After an investigation of the delimiting factors, suitable components were selected and a prototype ADC PCB was designed from scratch. The goal is to design a general low noise data collecting unit compatible with the Blackfin DSP. Finally simple DSP software is designed to prove that DSP can handle such a high datastream.Testing the ADC card with the target Blackfin platform indicates thatthe analog parts indeed works. An analog bandwidth of over 10MHz ismeasured at a resolution exceeding 10 bits with respect to noise. The digital parts intended to interleave the two channels digital streams into one Blackfin unit did not work as intended. Only one channel is supported as of now. The report contains suggestions for future work in this area.
Active Noise Control of a Forest Machine Cabin
Today, a high noise level is considered a problem in many working environments. The main reason is that it contributes to stress and fatigue. Traditional methods using passive noise control is only practicable for high frequencies. As a complement to passive noise control, active noise control (ANC) can be used to reduce low frequency noise. The main idea of ANC is to use destructive interference of waves to cancel disturbing noises. The purpose of this thesis is to design and implement an ANC system in the driver's cabin of a Valmet 890 forest machine. The engine boom is one of the most disturbing noises and therefore the main subjective for the ANC system to suppress. The ANC system is implemented on a Texas Instrument DSP development starter kit. Different FxLMS algorithms are evaluated with feedback and feedforward configurations. The results indicate that an ANC system significantly reduces the sound pressure level (SPL) in the cabin. Best performance of the evaluated systems is achieved for the feedforward FxLMS system. For a commonly used engine speed of 1500 rpm, the SPL is reduced with 17 dB. The results show fast enough convergence and global suppression of low frequency noise.
Evaluation of a Floating Point Acoustic Echo Canceller Implementation
This master thesis consists of implementation and evaluation of an AEC, Acoustic Echo Canceller, algorithm in a floating-point architecture. The most important question this thesis will try to answer is to determine benefits or drawbacks of using a floating-point architecture, relative a fixed-point architecture, to do AEC. In a telephony system there is two common forms of echo, line echo and acoustic echo. Acoustic echo is introduced by sound emanating from a loudspeaker, e.g. in a handsfree or speakerphone, being picked up by a microphone and then sent back to the source. The problem with this feedback is that the far-end speaker will hear one, or multiple, time-delayed version(s) of her own speech. This time-delayed version of speech is usually perceived as both confusing and annoying unless removed by the use of AEC. In this master thesis the performance of a floating-point version of a normalized least-mean-square AEC algorithm was evaluated in an environment designed and implemented to approximate live telephony calls. An instruction-set simulator and assembler available at the initiation of this master thesis were extended to enable; zero-overhead loops, modular addressing, post-increment of registers and register-write forwarding. With these improvements a bit-true assembly version was implemented capable of real-time AEC requiring 15 million instructions per second. A solution using as few as eight mantissa bits, in an external format used when storing data in memory, was found to have an insignificant effect on the selected AEC implementation’s performance. Due to the relatively low memory requirement of the selected AEC algorithm, the use of a small external format has a minor effect on the required memory size. In total this indicates that the possible reduction of the memory requirement and related energy consumption, does not justify the added complexity and energy consumption of using a floating-point architecture for the selected algorithm. Use of a floating-point format can still be advantageous in speech-related signal processing when the introduced time delay by a subband, or a similar frequency domain, solution is unacceptable. Speech algorithms that have high memory use and small introduced delay requirements are a good candidate for a floating-point digital signal processor architecture.
Decoding Ogg Vorbis Audio with The C6416 DSP, using a custom made MDCT core on FPGA
Ogg Vorbis is a fairly new and growing audio format, often used for online distribution of music and internet radio stations for streaming audio. It is considered to be better than MP3 in both quality and compression and in the same league as for example AAC. In contrast with many other formats, like MP3 and AAC, Ogg Vorbis is patent and royalty free. The purpose of this thesis project was to investigate how the C6416 DSP processor and a Stratix II FPGA could be connected to each other and work together as co-processors and using an Ogg Vorbis decoder as implementation example. A fixed-point decoder called Tremor (developed by Xiph.Org the creator of the Vorbis I specification), has been ported to the DSP processor and an Ogg Vorbis player has been developed. Tremor was profiled before performing the software / hardware partitioning to decide what parts of the source code of Tremor that should be implemented in the FPGA to off-load and accelerate the DSP.
A Simplified Matlab Function for Power Spectral Density
In an earlier post, I showed how to compute power spectral density (PSD) of a discrete-time signal using the Matlab function pwelch. Pwelch is a useful function because it gives the correct output, and it has the option to average multiple Discrete Fourier Transforms (DFTs). However, a typical function call has five arguments, and it can be hard to remember how to set them all and how they default.
In this post, I create a simplified PSD function by putting a wrapper on pwelch that sets some parameters and converts the output units from W/Hz to dBW/bin. The function is named psd_simple.m, and its code is listed in the appendix.
Update To: A Wide-Notch Comb Filter
This article presents alternatives to the wide-notch comb filter described in Reference [1].
Introduction to Compressed Sensing
Chapter 1 of the book: "Compressed Sensing: Theory and Applications".
Music Signal Processing
Chapter 12 of the book "Multimedia Signal Processing: Theory and Applications in Speech, Music and Communications" - Musical Instruments - A Review of Basic Physics of Sound - Music Signal Features and Models - Ear: Hearing of Sounds - Psychoacoustics of Hearing - Music Compression - High Quality Music Coding: MPEG - Stereo Music - Music Recognition
Optimization of Audio Processing algorithms (Reverb) on ARMv6 family of processors
Audio processing algorithms are increasingly used in cell phones and today’s customers are placing more demands on cell phones. Feature phones, once the advent of mobile phone technology, nowadays do more than just providing the user with MP3 play back or advanced audio effects. These features have become an integral part of medium as well as low-end phones. On the other hand, there is also an endeavor to include as improved quality as possible into products to compete in market and satisfy users’ needs. Tackling the above requirements has been partly satisfied by the advance in hardware design and manufacturing technology. However, as new hardware emerges into market the need for competence to write efficient software and exploit the new features thoroughly and effectively arises. Even though compilers are also keeping up with the new tide space for hand optimized code still exist. Wrapped in the above goal, an effort was made in this thesis to partly cover the competence requirement at Multimedia Section (part of Ericsson Mobile Platforms) to develope optimized code for new processors. Forging persistently ahead with new products, EMP has always incorporated the latest technology into its products among which ARMv6 family of processors has the main central processing role in a number of upcoming products. To fully exploit latest features provided by ARMv6, it was required to probe its new instruction set among which new media processing instructions are of outmost importance. In order to execute DSP-intensive algorithms (e.g. Audio Processing algorithms) efficiently, the implementation should be done in low-level code applying available instruction set. Meanwhile, ARMv6 comes with a number of new features in comparison with its predecessors. SIMD (Single Instruction Multiple Data) and VFP (Vector Floating Point) are the most prominent media processing improvements in ARMv6. Aligned with thesis goals and guidelines, Reverb algorithm which is among one of the most complicated audio features on a hand-held devices was probed. Consequently, its kernel parts were identified and implementation was done both in fixed-point and floating-point using the available resources on hardware. Besides execution time and amount of code memory for each part were measured and provided in tables and charts for comparison purposes. Conclusions were finally drawn based on developed code’s efficiency over ARM compiler’s as well as existing code already developed and tailored to ARMv5 processors. The main criteria for optimization was the execution time. Moreover, quantization effect due to limited precision fixed-point arithmetic was formulated and its effect on quality was elaborated. The outcomes, clearly indicate that hand optimization of kernel parts are superior to Compiler optimized alternative both from the point of code memory as well as execution time. The results also confirmed the presumption that hand optimized code using new instruction set can improve efficiency by an average 25%-50% depending on the algorithm structure and its interaction with other parts of audio effect. Despite its many draw backs, fixed-point implementation remains yet to be the dominant implementation for majority of DSP algorithms on low-power devices.
Benchmarking a DSP processor
This Master thesis describes the benchmarking of a DSP processor. Benchmarking means measuring the performance in some way. In this report, we have focused on the number of instruction cycles needed to execute certain algorithms. The algorithms we have used in the benchmark are all very common in signal processing today. The results we have reached in this thesis have been compared to benchmarks for other processors, performed by Berkeley Design Technology, Inc. The algorithms were programmed in assembly code and then executed on the instruction set simulator. After that, we proposed changes to the instruction set, with the aim to reduce the execution time for the algorithms. The results from the benchmark show that our processor is at the same level as the ones tested by BDTI. Probably would a more experienced programmer be able to reduce the cycle count even more, especially for some of the more complex benchmarks.
IMPLEMENTATION OF PERIODOGRAM SMOOTHING OF NOISYIMPLEMENTATION OF PERIODOGRAM SMOOTHING OF NOISY SIGNALS USING TMS320C6713 DSK
Periodogram Smoothing is a technique of power spectrum estimation. The discrete Fourier transform of a digital signal simply resolves the frequency components. The algorithm is implemented on Texas Instruments’ TMS320C6713 DSP Starter Kit (DSK). This is a 32-bit floating-point digital signal processor running at 225 MHz. The programs are basically written in the C programming language. However, those sections of code which are time-critical and memory-critical are written in assembly language of C6713. A MATLAB™ graphical user interface is also provided. The MATLAB™ program calls C programs loaded in Code Composer Studio (CCS). The C programs in turn call the assembly programs when required.
Automated Accident Detection in Intersections Via Digital Audio Signal Processing
The aim of this thesis is to design a system for automated accident detection in intersections. The input to the system is a three-second audio signal. The system can be operated in two modes: two-class and multi-class. The output of the two-class system is a label of “crash” or “non-crash”. In the multi-class system, the output is the label of “crash” or various non-crash incidents including “pile drive”, “brake”, and “normal-traffic” sounds. The system designed has three main steps in processing the input audio signal. They are: feature extraction, feature optimization and classification. Five different methods of feature extraction are investigated and compared; they are based on the discrete wavelet transform, fast Fourier transform, discrete cosine transform, real cepstrum transform and Mel frequency cepstral transform. Linear discriminant analysis (LDA) is used to optimize the features obtained in the feature extraction stage by linearly combining the features using different weights. Three types of statistical classifiers are investigated and compared: the nearest neighbor, nearest mean, and maximum likelihood methods. Data collected from Jackson, MS and Starkville, MS and the crash signals obtained from Texas Transportation Institute crash test facility are used to train and test the designed system. The results showed that the wavelet based feature extraction method with LDA and maximum likelihood classifier is the optimum design. This wavelet-based system is computationally inexpensive compared to other methods. The system produced classification accuracies of 95% to 100% when the input signal has a signal-to-noise-ratio of at least 0 decibels. These results show that the system is capable of effectively classifying “crash” or “non-crash” on a given input audio signal.
Orthogonal Adaptive Digital Filters with Applications to Acoustic System Identification
The Transform-Domain LMS Algorithm (Narayan, 1983) is studied in the context of an acoustic system identification problem. The power estimator in this two-stage digital filter is shown to affect the achievable rates and depths of convergence significantly. Preferred values for the two tracking parameters, $\beta$ and $\mu,$ are determined. Dynamic Step-size Initialization is proposed to improve early convergence by accelerating the rate at which true power measurements replace (arbitrary) initial values. Later, linear estimators are shown to be sub-optimal, particularly where the spectral distribution of the reference changes rapidly. A simple non-linear Peak Window Power Estimator which eliminates these problems is described. It will be shown to improve the tracking rates and misadjustment simultaneously. The benefits of these methods are demonstrated using FIR sequences representative of typical acoustic environments and using recordings from a commercial telephone set. The proposed structures surpass theexisting algorithms consistently under all circumstances tested.
Sum of Two Equal-Frequency Sinusoids
The sum of two equal-frequency real sinusoids is itself a single real sinusoid. However, the exact equations for all the various forms of that single equivalent sinusoid are difficult to find in the signal processing literature. Here we provide those equations.






