Python For Audio Signal Processing
This paper discusses the use of Python for developing audio signal processing applications. Overviews of Python language, NumPy, SciPy and Matplotlib are given, which together form a powerful platform for scientific computing. We then show how SciPy was used to create two audio programming libraries, and describe ways that Python can be integrated with the SndObj library and Pure Data, two existing environments for music composition and signal processing.
Towards a Real-Time Implementation of Loudness Enhancement Algorithms on a Motorola DSP 56600
Most of the cellular phone companies with audio speaker capabilities focus on reducing the current drain to extend battery life. None of these companies concentrate on modifying the speech signal itself to make it sound louder in noisy listener environments without adding additional energy. Such algorithms have been described in literature by Boillot and form the backbone of this thesis. The current project focusses on taking a step towards running these algorithms in real-time on a 16-bit fixed point Motorola DSP 56600. Implementation of the autocorrelation, Levinson- Durbin, FIR, and IIR filters in assembly for the Motorola DSP 56600 has been investigated in the thesis. The challenges and alternate solutions to circumvent the challenges have been described, and experimental results have been presented. Results indicate that the modified signed LMS algorithm, which can be considered to be a blend between the LMS and signed LMS algorithms, turns out to be an elegant solution to circumvent the challenges in implementing the Levinson-Durbin recursion.
Wavelet Filter Banks in Perceptual Audio Coding
This thesis studies the application of the wavelet filter bank (WFB) in perceptual audio coding by providing brief overviews of perceptual coding, psychoacoustics, wavelet theory, and existing wavelet coding algorithms. Furthermore, it describes the poor frequency localization property of the WFB and explores one filter design method, in particular, for improving channel separation between the wavelet bands. A wavelet audio coder has also been developed by the author to test the new filters. Preliminary tests indicate that the new filters provide some improvement over other wavelet filters when coding audio signals that are stationary-like and contain only a few harmonic components, and similar results for other types of audio signals that contain many spectral and temporal components. It has been found that the WFB provides a flexible decomposition scheme through the choice of the tree structure and basis filter, but at the cost of poor localization properties. This flexibility can be a benefit in the context of audio coding but the poor localization properties represent a drawback. Determining ways to fully utilize this flexibility, while minimizing the effects of poor time-frequency localization, is an area that is still very much open for research.
Real-Time DSP Implementation of an Acoustic-Echo-Canceller with a Delay-Sum Beamformer
Traditional telephony uses only a single receiver for speech acquisition. If the speaker is standing away from the telephone, the signal will be weak and there will be interference sources from room reverberation. In addition, there is acoustic echo coming from the loudspeaker, which further interferes with the signal of interest. This research investigated the combination of common solutions to these problems. Electronic beamforming steered an array of microphones within software to enhance the signal power. Echo cancellation removed the echo coming from the loudspeaker. In combination these processing techniques can greatly enhance user experience.
EngD thesis: Reduced-Complexity Signal Detection in Digital Communications Receivers
The Author began this Engineering Doctorate (EngD) in Autumn 1999, whilst already in full-time employment as a DSP software engineer at Nortel Networks, Harlow. This EngD comprises a set of three projects. The first project was focused on the development of dual-tone multi-frequency (DTMF) signal detection software. DTMF signals are currently used for operating menu-driven services such as voice-mail, telephone banking and share-dealing. The need for detection software in a packet networking environment exists because such signals become degraded when they travel through speech compression circuits. In addition, if they appear as echoes on a telephone line, they can affect the operation of echo cancellation systems. In this thesis a number of DSP algorithms are discussed where fast detection and minimum complexity are key characteristics. A key contribution here was the development of a novel detection algorithm based on the extraction of parameters that model the DTMF signal. The thesis reports a method combining parameter extraction with the technique of maximum likelihood to perform DTMF detection, resulting in very short time-frames when compared to standard approaches. Reducing the complexity of detection techniques is also important in today’s communication systems. To this end a key contribution here was the development of the ‘split Goertzel algorithm’, which permitted an overlapping of analysis windows without the need for reprocessing input data. Besides being applied to voice-band signals, such as in the case of DTMF, the Author also had the opportunity during the EngD to apply the skills and knowledge acquired in signal processing to higher-rate data-streams. This involved work concerning the equalisation of channel distortion commonly found in wireless communication systems. This covers two projects, with the first being conducted at Verticalband Ltd. (now no longer operational) in the area of digital television receivers. In this part of the thesis a real-time DSP implementation is discussed for enhancing a simulation system developed for wireless channels. A number of channel equalisation approaches are studied. The work concludes that for high-rate signals, non-linear algorithms have the best error rate performance. On the basis of the studies carried out, the thesis considers development and implementation issues of designs based on the decision feedback equaliser. The thesis reports on a software design which applies the method of least squares to carry out filter coefficient adaptation. The Verticalband studies reported lead on to further research within the context of channel equalisation, in the context of the detection of data in multiple-input multiple-output (MIMO) wireless local area network (WLAN) systems. This work was undertaken at Philips Research in Eindhoven, The Netherlands. The thesis discusses implementation scenarios of multi-element antenna arrays that aim to provide bit-rates orders of magnitude higher than today’s WLAN offerings, as those required by emerging standards such as 802.11n. The complexity of optimal detection techniques, such as maximum likelihood, scales exponentially with the number of transmit antennas. This translates to high processing costs and power consumption, rendering such techniques unsuitable for use in battery-powered devices. The initial main contribution here was the analysis of the complexity of algorithms whose performance had already been tested, such as the non-linear maximum likelihood approach and also less complex methods utilising linear filtering. This resulted in the development of new formulae to predict processing costs of algorithms based on the number of transmit and receive antennas. Other key contributions were defining a method to reduce the complexity of matrix inversion when using the Moore-Penrose pseudo-inverse, and the application of matrix decomposition to obviate the need for costly matrix inversion at all. Some on-going research into sub-optimal detection is also discussed, which describes methods to reduce the search-space for the maximum likelihood algorithm.
Ignal Enhancement Using Time-Frequency Based Denoising
This thesis investigates and compares time and wavelet-domain denoising techniques where received signals contain broadband noise. We consider how time and wavelet-domain denoising schemes and their combinations compare in the mean squared error sense. This work applies Wiener prediction and Median filtering as they do not require any prior signal knowledge. In the wavelet-domain we use soft or hard thresholding on the detail coefficients. In addition, we explore the effect of these wavelet-domain thresholding techniques on the coefficients associated with cycle-spinning and the newly proposed recursive cycle-spinning scheme. Finally, we note that thresholding does not make an attempt to de-noise coefficients that remain after thresholding; therefore we apply time domain techniques to the remaining detail coefficients from the first level of decomposition in an attempt to de-noise them further prior to reconstruction. This thesis applies and compares these techniques using a mean squared error criterion to identify the best performing in a robust test signal environment. We find that soft thresholding with Stein’s Unbiased Risk Estimate (SURE) thresholding produces the best mean squared error results in each test case and that the addition of Wiener prediction to the first level of decomposition coefficients leads to a slightly enhanced performance. Finally, we illustrate the effects of denoising algorithms on longer data segments.
Auditory Component Analysis Using Perceptual Pattern Recognition to Identify and Extract Independent Components From an Auditory Scene
The cocktail party effect, our ability to separate a sound source from a multitude of other sources, has been researched in detail over the past few decades, and many investigators have tried to model this on computers. Two of the major research areas currently being evaluated for the so-called sound source separation problem are Auditory Scene Analysis (Bregman 1990) and a class of statistical analysis techniques known as Independent Component Analysis (Hyvärinen 2001). This paper presents a methodology for combining these two techniques. It suggests a framework that first separates sounds by analyzing the incoming audio for patterns and synthesizing or filtering them accordingly, measures features of the resulting tracks, and finally separates sounds statistically by matching feature sets and making the output streams statistically independent. Artificial and acoustical mixes of sounds are used to evaluate the signal-to-noise ratio where the signal is the desired source and the noise is comprised of all other sources. The proposed system is found to successfully separate audio streams. The amount of separation is inversely proportional to the amount of reverberation present.
Active Noise Control of a Forest Machine Cabin
Today, a high noise level is considered a problem in many working environments. The main reason is that it contributes to stress and fatigue. Traditional methods using passive noise control is only practicable for high frequencies. As a complement to passive noise control, active noise control (ANC) can be used to reduce low frequency noise. The main idea of ANC is to use destructive interference of waves to cancel disturbing noises. The purpose of this thesis is to design and implement an ANC system in the driver's cabin of a Valmet 890 forest machine. The engine boom is one of the most disturbing noises and therefore the main subjective for the ANC system to suppress. The ANC system is implemented on a Texas Instrument DSP development starter kit. Different FxLMS algorithms are evaluated with feedback and feedforward configurations. The results indicate that an ANC system significantly reduces the sound pressure level (SPL) in the cabin. Best performance of the evaluated systems is achieved for the feedforward FxLMS system. For a commonly used engine speed of 1500 rpm, the SPL is reduced with 17 dB. The results show fast enough convergence and global suppression of low frequency noise.
Optimization of Audio Processing algorithms (Reverb) on ARMv6 family of processors
Audio processing algorithms are increasingly used in cell phones and today’s customers are placing more demands on cell phones. Feature phones, once the advent of mobile phone technology, nowadays do more than just providing the user with MP3 play back or advanced audio effects. These features have become an integral part of medium as well as low-end phones. On the other hand, there is also an endeavor to include as improved quality as possible into products to compete in market and satisfy users’ needs. Tackling the above requirements has been partly satisfied by the advance in hardware design and manufacturing technology. However, as new hardware emerges into market the need for competence to write efficient software and exploit the new features thoroughly and effectively arises. Even though compilers are also keeping up with the new tide space for hand optimized code still exist. Wrapped in the above goal, an effort was made in this thesis to partly cover the competence requirement at Multimedia Section (part of Ericsson Mobile Platforms) to develope optimized code for new processors. Forging persistently ahead with new products, EMP has always incorporated the latest technology into its products among which ARMv6 family of processors has the main central processing role in a number of upcoming products. To fully exploit latest features provided by ARMv6, it was required to probe its new instruction set among which new media processing instructions are of outmost importance. In order to execute DSP-intensive algorithms (e.g. Audio Processing algorithms) efficiently, the implementation should be done in low-level code applying available instruction set. Meanwhile, ARMv6 comes with a number of new features in comparison with its predecessors. SIMD (Single Instruction Multiple Data) and VFP (Vector Floating Point) are the most prominent media processing improvements in ARMv6. Aligned with thesis goals and guidelines, Reverb algorithm which is among one of the most complicated audio features on a hand-held devices was probed. Consequently, its kernel parts were identified and implementation was done both in fixed-point and floating-point using the available resources on hardware. Besides execution time and amount of code memory for each part were measured and provided in tables and charts for comparison purposes. Conclusions were finally drawn based on developed code’s efficiency over ARM compiler’s as well as existing code already developed and tailored to ARMv5 processors. The main criteria for optimization was the execution time. Moreover, quantization effect due to limited precision fixed-point arithmetic was formulated and its effect on quality was elaborated. The outcomes, clearly indicate that hand optimization of kernel parts are superior to Compiler optimized alternative both from the point of code memory as well as execution time. The results also confirmed the presumption that hand optimized code using new instruction set can improve efficiency by an average 25%-50% depending on the algorithm structure and its interaction with other parts of audio effect. Despite its many draw backs, fixed-point implementation remains yet to be the dominant implementation for majority of DSP algorithms on low-power devices.
Automated Accident Detection in Intersections Via Digital Audio Signal Processing
The aim of this thesis is to design a system for automated accident detection in intersections. The input to the system is a three-second audio signal. The system can be operated in two modes: two-class and multi-class. The output of the two-class system is a label of “crash” or “non-crash”. In the multi-class system, the output is the label of “crash” or various non-crash incidents including “pile drive”, “brake”, and “normal-traffic” sounds. The system designed has three main steps in processing the input audio signal. They are: feature extraction, feature optimization and classification. Five different methods of feature extraction are investigated and compared; they are based on the discrete wavelet transform, fast Fourier transform, discrete cosine transform, real cepstrum transform and Mel frequency cepstral transform. Linear discriminant analysis (LDA) is used to optimize the features obtained in the feature extraction stage by linearly combining the features using different weights. Three types of statistical classifiers are investigated and compared: the nearest neighbor, nearest mean, and maximum likelihood methods. Data collected from Jackson, MS and Starkville, MS and the crash signals obtained from Texas Transportation Institute crash test facility are used to train and test the designed system. The results showed that the wavelet based feature extraction method with LDA and maximum likelihood classifier is the optimum design. This wavelet-based system is computationally inexpensive compared to other methods. The system produced classification accuracies of 95% to 100% when the input signal has a signal-to-noise-ratio of at least 0 decibels. These results show that the system is capable of effectively classifying “crash” or “non-crash” on a given input audio signal.
Auditory System for a Mobile Robot
The auditory system of living creatures provides useful information about the world, such as the location and interpretation of sound sources. For humans, it means to be able to focus one's attention on events, such as a phone ringing, a vehicle honking, a person taking, etc. For those who do not suffer from hearing impairments, it is hard to imagine a day without being able to hear, especially in a very dynamic and unpredictable world. Mobile robots would also benefit greatly from having auditory capabilities. In this thesis, we propose an artificial auditory system that gives a robot the ability to locate and track sounds, as well as to separate simultaneous sound sources and recognising simultaneous speech. We demonstrate that it is possible to implement these capabilities using an array of microphones, without trying to imitate the human auditory system. The sound source localisation and tracking algorithm uses a steered beamformer to locate sources, which are then tracked using a multi-source particle filter. Separation of simultaneous sound sources is achieved using a variant of the Geometric Source Separation (GSS) algorithm, combined with a multisource post-filter that further reduces noise, interference and reverberation. Speech recognition is performed on separated sources, either directly or by using Missing Feature Theory (MFT) to estimate the reliability of the speech features. The results obtained show that it is possible to track up to four simultaneous sound sources, even in noisy and reverberant environments. Real-time control of the robot following a sound source is also demonstrated. The sound source separation approach we propose is able to achieve a 13.7 dB improvement in signal-to-noise ratio compared to a single microphone when three speakers are present. In these conditions, the system demonstrates more than 80% accuracy on digit recognition, higher than most human listeners could obtain in our small case study when recognising only one of these sources. All these new capabilities will allow humans to interact more naturally with a mobile robot in real life settings.
Auditory Component Analysis Using Perceptual Pattern Recognition to Identify and Extract Independent Components From an Auditory Scene
The cocktail party effect, our ability to separate a sound source from a multitude of other sources, has been researched in detail over the past few decades, and many investigators have tried to model this on computers. Two of the major research areas currently being evaluated for the so-called sound source separation problem are Auditory Scene Analysis (Bregman 1990) and a class of statistical analysis techniques known as Independent Component Analysis (Hyvärinen 2001). This paper presents a methodology for combining these two techniques. It suggests a framework that first separates sounds by analyzing the incoming audio for patterns and synthesizing or filtering them accordingly, measures features of the resulting tracks, and finally separates sounds statistically by matching feature sets and making the output streams statistically independent. Artificial and acoustical mixes of sounds are used to evaluate the signal-to-noise ratio where the signal is the desired source and the noise is comprised of all other sources. The proposed system is found to successfully separate audio streams. The amount of separation is inversely proportional to the amount of reverberation present.
Restoration of Nonlinearly Distorted Optical Soundtracks Using Regularized Inverse Characteristics
This dissertation is concerned with the possibilities of restoration of degraded film-sound. The sound-quality of old films are often not acceptable, which means that the sound is so noisy and distorted that the listener have to take strong efforts to understand the conversations in the film. In this case the film cannot give artistic enjoyment to the listener. This is the reason that several old films cannot be presented in movies or television. The quality of these films can be improved by digital restoration techniques. Since we do not have access to the original signal, only the distorted one, therefore we cannot adjust recording parameters or recording techniques. The only possibility is to post-compensate the signal to produce a better estimate about the undistorted, noiseless signal. In this dissertation new methods are proposed for fast and efficient restoration of nonlinear distortions in the optically recorded film soundtracks. First the nonlinear models and nonlinear restoration techniques are surveyed and the ill-posedness of nonlinear post-compensation (the extreme sensitivity to noise) is explained. The effects and sources of linear and nonlinear distortions at optical soundtracks are also described. A new method is proposed to overcome the ill-posedness of the restoration problem and to get an optimal result. The effectiveness of the algorithm is proven by simulations and restoration of real film-sound signals.
Fundamentals of the DFT (fft) Algorithms
In this article, a physical explanation of the fundamentals of the DFT (fft) algorithms is presented in terms of waveform decomposition. After reading the article and trying the examples, the reader is expected to gain a clear understanding of the basics of the mysterious DFT (fft) algorithms.
Audio Time-Scale Modification
Audio time-scale modification is an audio effect that alters the duration of an audio signal without affecting its perceived local pitch and timbral characteristics. There are two broad categories of time-scale modification algorithms, time-domain and frequency-domain. The computationally efficient time-domain techniques produce high quality results for single pitched signals such as speech, but do not cope well with more complex signals such as polyphonic music. The less efficient frequencydomain techniques have proven to be more robust and produce high quality results for a variety of signals; however they introduce a reverberant artefact into the output. This dissertation focuses on incorporating aspects of time-domain techniques into frequency-domain techniques in an attempt to reduce the presence of the reverberant artefact and improve upon computational demands. From a review of prior work it was found that there are a number of time-domain algorithms available and that the choice of algorithm parameters varies considerably in the literature. This finding prompted an investigation into the effects of the choice of parameters and a comparison of the various techniques employed in terms of computational requirements and output quality. The investigation resulted in the derivation of an efficient and flexible parameter set for use within time-domain implementations. Of the available frequency-domain approaches the phase vocoder and timedomain/ subband techniques offer an efficiency and robustness advantage over sinusoidal modelling and iterative phase update techniques, and as such were identified as suitable candidates for the provision of a framework for further investigation. Following from this observation, improvements in the quality produced by time-domain/subband techniques are realised through the use of a bark based subband partitioning approach and effective subband synchronisation techniques. In addition, computational and output quality improvements within a phase vocoder implementation are achieved by taking advantage of a certain level of flexibility in the choice of phase within such an implementation. The phase flexibility established is used to push or pull phase values into a phase coherent state. Further improvements are realised by incorporating features of time-domain algorithms into the system in order to provide a ‘good’ initial set of phase estimates; the transition to ‘perfect’ phase coherence is significantly reduced through this scheme, thereby improving the overall output quality produced. The result is a robust and efficient time-scale modification algorithm which draws upon various aspects of a number of general approaches to time-scale modification.
Acoustic Echo Cancellation using Digital Signal Processing
Acoustic echo cancellation is a common occurrence in todays telecommunication systems. It occurs when an audio source and sink operate in full duplex mode, an example of this is a hands-free loudspeaker telephone. In this situation the received signal is output through the telephone loudspeaker (audio source), this audio signal is then reverberated through the physical environment and picked up by the systems microphone (audio sink). The effect is the return to the distant user of time delayed and attenuated images of their original speech signal. The signal interference caused by acoustic echo is distracting to both users and causes a reduction in the quality of the communication. This thesis focuses on the use of adaptive filtering techniques to reduce this unwanted echo, thus increasing communication quality. Adaptive filters are a class of filters that iteratively alter their parameters in order to minimise a function of the difference between a desired target output and their output. In the case of acoustic echo in telecommunications, the optimal output is an echoed signal that accurately emulates the unwanted echo signal. This is then used to negate the echo in the return signal. The better the adaptive filter emulates this echo, the more successful the cancellation will be. This thesis examines various techniques and algorithms of adaptive filtering, employing discrete signal processing in MATLAB. Also a real-time implementation of an adaptive echo cancellation system has been developed using the Texas Instruments TMS320C6711 DSP development kit.
Introduction to Digital Signal Processing
Nice slides introducing Digital Signal Processing.
Interaction with Sound and Pre-Recorded Music: Novel Interfaces and Use Patterns
Computers are changing the way sound and recorded music are listened to and used. The use of computers to playback music makes it possible to change and adapt music to different usage situations in ways that were not possible with analog sound equipment. In this thesis, interaction with pre-recorded music is investigated using prototypes and user studies. First, different interfaces for browsing music on consumer or mobile devices were compared. It was found that the choice of input controller, mapping and auditory feedback influences how the music was searched and how the interfaces were perceived. Search performance was not affected by the tested interfaces. Based on this study, several ideas for the future design of music browsing interfaces were proposed. Indications that search time depends linearly on distance to target were observed and examined in a related study where a movement time model for searching in a text document using scrolling was developed. Second, work practices of professional disc jockeys (DJs) were studied and a new design for digital DJing was proposed and tested. Strong indications were found that the use of beat information could reduce the DJ’s cognitive workload while maintaining flexibility during the musical performance. A system for automatic beat extraction was designed based on an evaluation of a number of perceptually important parameters extracted from audio signals. Finally, auditory feedback in pen-gesture interfaces was investigated through a series of informal and formal experiments. The experiments point to several general rules of auditory feedback in pen-gesture interfaces: a few simple functions are easy to achieve, gaining further performance and learning advantage is difficult, the gesture set and its computerized recognizer can be designed to minimize visual dependence, and positive emotional or aesthetic response can be achieved using musical auditory feedback.
An application of neural networks to adaptive playout delay in VoIP
The statistical nature of data traffic and the dynamic routing techniques employed in IP networks results in a varying network delay (jitter) experienced by the individual IP packets which form a VoIP flow. As a result voice packets generated at successive and periodic intervals at a source will typically be buffered at the receiver prior to playback in order to smooth out the jitter. However, the additional delay introduced by the playout buffer degrades the quality of service. Thus, the ability to forecast the jitter is an integral part of selecting an appropriate buffer size. This paper compares several neural network based models for adaptive playout buffer selection and in particular a novel combined wavelet transform/neural network approach is proposed. The effectiveness of these algorithms is evaluated using recorded VoIP traces by comparing the buffering delay and the packet loss ratios for each technique. In addition, an output speech signal is reconstructed based on the packet loss information for each algorithm and the perceptual quality of the speech is then estimated using the PESQ MOS algorithm. Simulation results indicate that proposed Haar-Wavelets-Packet MLP and Statistical-Model MLP adaptive scheduling schemes offer superior performance.
Hidden Markov Model based recognition of musical pattern in South Indian Classical Music
Automatic recognition of musical patterns plays a crucial part in Musicological and Ethno musicological research and can become an indispensable tool for the search and comparison of music extracts within a large multimedia database. This paper finds an efficient method for recognizing isolated musical patterns in a monophonic environment, using Hidden Markov Model. Each pattern, to be recognized, is converted into a sequence of frequency jumps by means of a fundamental frequency tracking algorithm, followed by a quantizer. The resulting sequence of frequency jumps is presented to the input of the recognizer which use Hidden Markov Model. The main characteristic of Hidden Markov Model is that it utilizes the stochastic information from the musical frame to recognize the pattern. The methodology is tested in the context of South Indian Classical Music, which exhibits certain characteristics that make the classification task harder, when compared with Western musical tradition. Recognition of 100% has been obtained for the six typical music pattern used in practise. South Indian classical instrument, flute is used for the whole experiment.
Evaluation of a Floating Point Acoustic Echo Canceller Implementation
This master thesis consists of implementation and evaluation of an AEC, Acoustic Echo Canceller, algorithm in a floating-point architecture. The most important question this thesis will try to answer is to determine benefits or drawbacks of using a floating-point architecture, relative a fixed-point architecture, to do AEC. In a telephony system there is two common forms of echo, line echo and acoustic echo. Acoustic echo is introduced by sound emanating from a loudspeaker, e.g. in a handsfree or speakerphone, being picked up by a microphone and then sent back to the source. The problem with this feedback is that the far-end speaker will hear one, or multiple, time-delayed version(s) of her own speech. This time-delayed version of speech is usually perceived as both confusing and annoying unless removed by the use of AEC. In this master thesis the performance of a floating-point version of a normalized least-mean-square AEC algorithm was evaluated in an environment designed and implemented to approximate live telephony calls. An instruction-set simulator and assembler available at the initiation of this master thesis were extended to enable; zero-overhead loops, modular addressing, post-increment of registers and register-write forwarding. With these improvements a bit-true assembly version was implemented capable of real-time AEC requiring 15 million instructions per second. A solution using as few as eight mantissa bits, in an external format used when storing data in memory, was found to have an insignificant effect on the selected AEC implementation’s performance. Due to the relatively low memory requirement of the selected AEC algorithm, the use of a small external format has a minor effect on the required memory size. In total this indicates that the possible reduction of the memory requirement and related energy consumption, does not justify the added complexity and energy consumption of using a floating-point architecture for the selected algorithm. Use of a floating-point format can still be advantageous in speech-related signal processing when the introduced time delay by a subband, or a similar frequency domain, solution is unacceptable. Speech algorithms that have high memory use and small introduced delay requirements are a good candidate for a floating-point digital signal processor architecture.
Optimization of Audio Processing algorithms (Reverb) on ARMv6 family of processors
Audio processing algorithms are increasingly used in cell phones and today’s customers are placing more demands on cell phones. Feature phones, once the advent of mobile phone technology, nowadays do more than just providing the user with MP3 play back or advanced audio effects. These features have become an integral part of medium as well as low-end phones. On the other hand, there is also an endeavor to include as improved quality as possible into products to compete in market and satisfy users’ needs. Tackling the above requirements has been partly satisfied by the advance in hardware design and manufacturing technology. However, as new hardware emerges into market the need for competence to write efficient software and exploit the new features thoroughly and effectively arises. Even though compilers are also keeping up with the new tide space for hand optimized code still exist. Wrapped in the above goal, an effort was made in this thesis to partly cover the competence requirement at Multimedia Section (part of Ericsson Mobile Platforms) to develope optimized code for new processors. Forging persistently ahead with new products, EMP has always incorporated the latest technology into its products among which ARMv6 family of processors has the main central processing role in a number of upcoming products. To fully exploit latest features provided by ARMv6, it was required to probe its new instruction set among which new media processing instructions are of outmost importance. In order to execute DSP-intensive algorithms (e.g. Audio Processing algorithms) efficiently, the implementation should be done in low-level code applying available instruction set. Meanwhile, ARMv6 comes with a number of new features in comparison with its predecessors. SIMD (Single Instruction Multiple Data) and VFP (Vector Floating Point) are the most prominent media processing improvements in ARMv6. Aligned with thesis goals and guidelines, Reverb algorithm which is among one of the most complicated audio features on a hand-held devices was probed. Consequently, its kernel parts were identified and implementation was done both in fixed-point and floating-point using the available resources on hardware. Besides execution time and amount of code memory for each part were measured and provided in tables and charts for comparison purposes. Conclusions were finally drawn based on developed code’s efficiency over ARM compiler’s as well as existing code already developed and tailored to ARMv5 processors. The main criteria for optimization was the execution time. Moreover, quantization effect due to limited precision fixed-point arithmetic was formulated and its effect on quality was elaborated. The outcomes, clearly indicate that hand optimization of kernel parts are superior to Compiler optimized alternative both from the point of code memory as well as execution time. The results also confirmed the presumption that hand optimized code using new instruction set can improve efficiency by an average 25%-50% depending on the algorithm structure and its interaction with other parts of audio effect. Despite its many draw backs, fixed-point implementation remains yet to be the dominant implementation for majority of DSP algorithms on low-power devices.
Auditory Component Analysis Using Perceptual Pattern Recognition to Identify and Extract Independent Components From an Auditory Scene
The cocktail party effect, our ability to separate a sound source from a multitude of other sources, has been researched in detail over the past few decades, and many investigators have tried to model this on computers. Two of the major research areas currently being evaluated for the so-called sound source separation problem are Auditory Scene Analysis (Bregman 1990) and a class of statistical analysis techniques known as Independent Component Analysis (Hyvärinen 2001). This paper presents a methodology for combining these two techniques. It suggests a framework that first separates sounds by analyzing the incoming audio for patterns and synthesizing or filtering them accordingly, measures features of the resulting tracks, and finally separates sounds statistically by matching feature sets and making the output streams statistically independent. Artificial and acoustical mixes of sounds are used to evaluate the signal-to-noise ratio where the signal is the desired source and the noise is comprised of all other sources. The proposed system is found to successfully separate audio streams. The amount of separation is inversely proportional to the amount of reverberation present.
Hidden Markov Model based recognition of musical pattern in South Indian Classical Music
Automatic recognition of musical patterns plays a crucial part in Musicological and Ethno musicological research and can become an indispensable tool for the search and comparison of music extracts within a large multimedia database. This paper finds an efficient method for recognizing isolated musical patterns in a monophonic environment, using Hidden Markov Model. Each pattern, to be recognized, is converted into a sequence of frequency jumps by means of a fundamental frequency tracking algorithm, followed by a quantizer. The resulting sequence of frequency jumps is presented to the input of the recognizer which use Hidden Markov Model. The main characteristic of Hidden Markov Model is that it utilizes the stochastic information from the musical frame to recognize the pattern. The methodology is tested in the context of South Indian Classical Music, which exhibits certain characteristics that make the classification task harder, when compared with Western musical tradition. Recognition of 100% has been obtained for the six typical music pattern used in practise. South Indian classical instrument, flute is used for the whole experiment.
The DFT Magnitude of a Real-valued Cosine Sequence
This article may seem a bit trivial to some readers here but, then again, it might be of some value to DSP beginners. It presents a mathematical proof of what is the magnitude of an N-point discrete Fourier transform (DFT) when the DFT's input is a real-valued sinusoidal sequence.
An application of neural networks to adaptive playout delay in VoIP
The statistical nature of data traffic and the dynamic routing techniques employed in IP networks results in a varying network delay (jitter) experienced by the individual IP packets which form a VoIP flow. As a result voice packets generated at successive and periodic intervals at a source will typically be buffered at the receiver prior to playback in order to smooth out the jitter. However, the additional delay introduced by the playout buffer degrades the quality of service. Thus, the ability to forecast the jitter is an integral part of selecting an appropriate buffer size. This paper compares several neural network based models for adaptive playout buffer selection and in particular a novel combined wavelet transform/neural network approach is proposed. The effectiveness of these algorithms is evaluated using recorded VoIP traces by comparing the buffering delay and the packet loss ratios for each technique. In addition, an output speech signal is reconstructed based on the packet loss information for each algorithm and the perceptual quality of the speech is then estimated using the PESQ MOS algorithm. Simulation results indicate that proposed Haar-Wavelets-Packet MLP and Statistical-Model MLP adaptive scheduling schemes offer superior performance.
Blind Adaptive Dereverberation of Speech Signals Using a Microphone Array
In this thesis, we present a blind adaptive speech dereverberation method based on the use of a reduced mutually referenced equalizers (RMRE) criterion. The method is based on the idea of the inversion of single-input multiple-output FIR linear systems, and as such requires the use of multiple microphones. However, unlike many traditional microphone array methods, there is no need for a specific array configuration or geometry. The RMRE method finds a subset of equalizers for a given delay in a single step, without the need for the typical channel estimation step. This makes the method practical in terms of implementation and avoids the pitfalls of the more complicated two step dereverberation approach, typical in many inversion methods. Additionally, only the second-order statistics of the signals recorded by the microphones are used, without the need for utilizing higher-order statistics information typically needed when the channsls have a nonminimum phase response, as is the case with room impulse responses. We present simulations and experimental results that demonstrate the applicability of the method when the input is speech, and show that in the noiseless case, perfect dereverberation can be achieved. We also evaluate its performance in the presence of noise, and we present a possible way to modify the proposed RMRE to work for very low SNR values. We also explore the problems when model-order mismatches are present, and demonstrate that the under-modeling of the channel impulse responses order can be combated by increasing the number of microphones. For order over-estimation, we will show that RMRE can handle such errors with no modification.
Update To: A Wide-Notch Comb Filter
This article presents alternatives to the wide-notch comb filter described in Reference [1].
Adaptive distributed noise reduction for speech enhancement in wireless acoustic sensor networks
An adaptive distributed noise reduction algorithm for speech enhancement is considered, which operates in a wireless acoustic sensor network where each node collects multiple microphone signals. In previous work, it was shown theoretically that for a stationary scenario, the algorithm provides the same signal estimators as the centralized multi-channel Wiener filter, while significantly compressing the data that is transmitted between the nodes. Here, we present simulation results of a fully adaptive implementation of the algorithm, in a non-stationary acoustic scenario with a moving speaker and two babble noise sources. The algorithm is implemented using a weighted overlap-add technique to reduce the overall input-output delay. It is demonstrated that good results can be obtained by estimating the required signal statistics with a long-term forgetting factor without downdating, even though the signal statistics change along with the iterative filter updates. It is also demonstrated that simultaneous node updating provides a significantly smoother and faster tracking performance compared to sequential node updating.
Restoration of Nonlinearly Distorted Optical Soundtracks Using Regularized Inverse Characteristics
This dissertation is concerned with the possibilities of restoration of degraded film-sound. The sound-quality of old films are often not acceptable, which means that the sound is so noisy and distorted that the listener have to take strong efforts to understand the conversations in the film. In this case the film cannot give artistic enjoyment to the listener. This is the reason that several old films cannot be presented in movies or television. The quality of these films can be improved by digital restoration techniques. Since we do not have access to the original signal, only the distorted one, therefore we cannot adjust recording parameters or recording techniques. The only possibility is to post-compensate the signal to produce a better estimate about the undistorted, noiseless signal. In this dissertation new methods are proposed for fast and efficient restoration of nonlinear distortions in the optically recorded film soundtracks. First the nonlinear models and nonlinear restoration techniques are surveyed and the ill-posedness of nonlinear post-compensation (the extreme sensitivity to noise) is explained. The effects and sources of linear and nonlinear distortions at optical soundtracks are also described. A new method is proposed to overcome the ill-posedness of the restoration problem and to get an optimal result. The effectiveness of the algorithm is proven by simulations and restoration of real film-sound signals.






