Some kind of spatialization may be needed also for the late reverberation. A true diffuse field (§3.2.1) consists of a sum of plane waves traveling in all directions in 3D space. Since we do not know how to achieve this effect using current systems for reverberation, the typical goal is to simply extract uncorrelated outputs from the reverberation network and feed them to the various output channels, as discussed in §3.5. However, this is not ideal, since the resulting sound field consists of wavefronts arriving from each of the speakers, and it is possible for the reverberation to sound like it is emanating from discrete speaker locations. It may be that spatialization of some kind can better fool the ear into believing the late reverberation is coming from all directions.
Distribution of Mode Frequencies
Zita-Rev1 Delay-Line Filters