Reply by Jerry Avins February 11, 20042004-02-11
Andor wrote:

> Pablo F. Hoffmann wrote: > ... > >>My background is in Acoustics so I am not really into build my own >>hardware, I just wanna get a development kit that can satisfy my >>requirements, I was actually thinking something from the TMS320C5000 >>DSPs. The thing is that i have to switch between filters depending on >>data received by a head tracker so I can simulate the relative position >>of a sound in space when the user moves his/her head. > > > As Thomas says, there is plenty of time to load coefficients from > external memory to internal memory for processing. A while back, > Analog Devices offered a Blackfin eval system for 99�, which would > have easily covered all your needs (perhaps you can still pick one up > somewhere). > > I'm not familiar with the TI processors. > > Good luck and lots of fun! > > Andor
The $99/99� Blackfin became available again after the first offer expired. Maybe it is still available. Jerry -- Engineering is the art of making what you want from things you can get. �����������������������������������������������������������������������
Reply by Andor February 11, 20042004-02-11
Pablo F. Hoffmann wrote:
...
> My background is in Acoustics so I am not really into build my own > hardware, I just wanna get a development kit that can satisfy my > requirements, I was actually thinking something from the TMS320C5000 > DSPs. The thing is that i have to switch between filters depending on > data received by a head tracker so I can simulate the relative position > of a sound in space when the user moves his/her head.
As Thomas says, there is plenty of time to load coefficients from external memory to internal memory for processing. A while back, Analog Devices offered a Blackfin eval system for 99�, which would have easily covered all your needs (perhaps you can still pick one up somewhere). I'm not familiar with the TI processors. Good luck and lots of fun! Andor
Reply by Jim Thomas February 11, 20042004-02-11
Tomas Ahrne wrote:
> If you change filters based on head rotation, then you will have all the > time in the world to reload a new filter. I would keep the two adjacent > filters (to the left and right) in internal memory, and the rest in some > cheap off-chip EPROM or similar.
OTOH, if you have all the time in the world (and maybe you don't - I dunno), you could consider having the DSP calculate the FIR coefs on the fly. -- Jim Thomas Principal Applications Engineer Bittware, Inc jthomas@bittware.com http://www.bittware.com (703) 779-7770 I'm a man. But I can change. If I have to. I guess. - Red Green
Reply by Tomas Ahrne February 11, 20042004-02-11
If you change filters based on head rotation, then you will have all the
time in the world to reload a new filter. I would keep the two adjacent
filters (to the left and right) in internal memory, and the rest in some
cheap off-chip EPROM or similar.

Tomas


"Pablo F. Hoffmann" <pfh@acoustics.aau.dk> skrev i meddelandet
news:c0cuij$eff$1@sunsite.dk...
> Andor wrote: > > Pablo F: Hoffmann wrote: > > .... > > > >>Ok, Thanks for your comments. Actually what I have to do is filtering a > >>single audio signal to a two channel filtered signal ( one for each ear) > >>at a frequency rate of 48 kHz. I guess this means that I need to > >>complete all the operations per sample at a rate higher than 96 kHz, is > >>that right?. > > > > > > Yup. Generating two 48kHz output channels from one 48kHz input by > > filtering the input with a 128 tap FIR per channel is a really low > > processing load. I'm sure already the cheapest 16bit DSPs will > > suffice. > > > > Do you want to build your own hardware or are you looking for a DSP > > development kit? > > > > Regards, > > Andor > Thanks again for your comments. > > My background is in Acoustics so I am not really into build my own > hardware, I just wanna get a development kit that can satisfy my > requirements, I was actually thinking something from the TMS320C5000 > DSPs. The thing is that i have to switch between filters depending on > data received by a head tracker so I can simulate the relative position > of a sound in space when the user moves his/her head. > > regards,
Reply by Pablo F. Hoffmann February 11, 20042004-02-11
Andor wrote:
> Pablo F: Hoffmann wrote: > .... > >>Ok, Thanks for your comments. Actually what I have to do is filtering a >>single audio signal to a two channel filtered signal ( one for each ear) >>at a frequency rate of 48 kHz. I guess this means that I need to >>complete all the operations per sample at a rate higher than 96 kHz, is >>that right?. > > > Yup. Generating two 48kHz output channels from one 48kHz input by > filtering the input with a 128 tap FIR per channel is a really low > processing load. I'm sure already the cheapest 16bit DSPs will > suffice. > > Do you want to build your own hardware or are you looking for a DSP > development kit? > > Regards, > Andor
Thanks again for your comments. My background is in Acoustics so I am not really into build my own hardware, I just wanna get a development kit that can satisfy my requirements, I was actually thinking something from the TMS320C5000 DSPs. The thing is that i have to switch between filters depending on data received by a head tracker so I can simulate the relative position of a sound in space when the user moves his/her head. regards,
Reply by Andor February 10, 20042004-02-10
Pablo F: Hoffmann wrote:
....
> Ok, Thanks for your comments. Actually what I have to do is filtering a > single audio signal to a two channel filtered signal ( one for each ear) > at a frequency rate of 48 kHz. I guess this means that I need to > complete all the operations per sample at a rate higher than 96 kHz, is > that right?.
Yup. Generating two 48kHz output channels from one 48kHz input by filtering the input with a 128 tap FIR per channel is a really low processing load. I'm sure already the cheapest 16bit DSPs will suffice. Do you want to build your own hardware or are you looking for a DSP development kit? Regards, Andor
Reply by February 10, 20042004-02-10
Andor wrote:
> Pablo F: Hoffmann wrote: > > >>Hi all, >> >>I am working on the first part of the implementation of a 3D sound >>system in real time and I need to choose a DSP processor. So far I've >>checked that a 16 bit wordlength and fixed point meet my requirements. > > > 16bit fixed-point might be ok to represent an audio signal, but you > need to look at higher bit arithemtic if you want to sustain 16bit > quality. > > >>The situation is that I need to store almost 12000 fir filters, of 128th >>length each, as a program data (these filters correspond to head related >>impulse responses with a spatial resolution of 2 degree covering the >>whole sphere). > > > I'm busy with a similar project (memory wise): 25 FIRs with up to > 300'000 taps. > The only possibility is to store the coefficients in SDRAM. While this > is a bottle neck, the system is designed to cope by using a large > number of DSPs. > > To determine the proper DSP type and the number of DSPs required, you > need to also specify the number of audio streams to be filtered with > the FIRs and the sample rate. > > Regards, > Andor
Ok, Thanks for your comments. Actually what I have to do is filtering a single audio signal to a two channel filtered signal ( one for each ear) at a frequency rate of 48 kHz. I guess this means that I need to complete all the operations per sample at a rate higher than 96 kHz, is that right?. Finally the output signal must be delivered through headphones. regards, Pablo
Reply by Al Clark February 9, 20042004-02-09
Pablo F: Hoffmann <pfh@acoustics.aau.dk> wrote in news:c083vr$7bt$1
@sunsite.dk:

> Hi all, > > I am working on the first part of the implementation of a 3D sound > system in real time and I need to choose a DSP processor. So far I've > checked that a 16 bit wordlength and fixed point meet my requirements. > The situation is that I need to store almost 12000 fir filters, of
128th
> length each, as a program data (these filters correspond to head
related
> impulse responses with a spatial resolution of 2 degree covering the > whole sphere). Based on my calculations this needs around 6 MByte of > memory which looks quite a lot and as far as I know the on-chip memory > of a typical DSP processor is not that much. I would really appreciate > some guidelines on how to do it in order to meet the memory
requirements
> I need for this implementation. > > thanks in advance.
Our dspstak 21161sx has a 2M x 32 bit SDRAM that would be suitable from a memory point of view. It is based on the Analog Devices ADSP-21161N DSP. -- Al Clark Danville Signal Processing, Inc. -------------------------------------------------------------------- Purveyors of Fine DSP Hardware and other Cool Stuff Available at http://www.danvillesignal.com
Reply by Andor February 9, 20042004-02-09
Pablo F: Hoffmann wrote:

> Hi all, > > I am working on the first part of the implementation of a 3D sound > system in real time and I need to choose a DSP processor. So far I've > checked that a 16 bit wordlength and fixed point meet my requirements.
16bit fixed-point might be ok to represent an audio signal, but you need to look at higher bit arithemtic if you want to sustain 16bit quality.
> The situation is that I need to store almost 12000 fir filters, of 128th > length each, as a program data (these filters correspond to head related > impulse responses with a spatial resolution of 2 degree covering the > whole sphere).
I'm busy with a similar project (memory wise): 25 FIRs with up to 300'000 taps. The only possibility is to store the coefficients in SDRAM. While this is a bottle neck, the system is designed to cope by using a large number of DSPs. To determine the proper DSP type and the number of DSPs required, you need to also specify the number of audio streams to be filtered with the FIRs and the sample rate. Regards, Andor
Reply by Bob Cain February 9, 20042004-02-09

Pablo F: Hoffmann wrote:
> > Hi all, > > I am working on the first part of the implementation of a 3D sound > system in real time and I need to choose a DSP processor. So far I've > checked that a 16 bit wordlength and fixed point meet my requirements. > The situation is that I need to store almost 12000 fir filters, of 128th > length each,
Do you find that length 128 FIR's give an effective binaural simulation? I didn't. Bob -- "Things should be described as simply as possible, but no simpler." A. Einstein