>On Sep 24, 8:54=A0am, "dugernaut"
><dsprelated1@n_o_s_p_a_m.dougslocum.com> wrote:
>> I'd like to get started working with DSPs for music synthesis, but I
have
>> no idea where to start. =A0I flunked HS math (big time) so it seems
I've
>> started with a huge disadvantage.
>>
>> However, I'm a pretty clever guy and have been designing analog synths
an=
>d
>> (simple) embedded hardware stuff for years.
>>
>> My question???
>>
>> Where do I start. =A0TI is offering a $55 development kit that's almost
t=
>oo
>> tempting, but will I need an advanced math degree to pull off
relatively
>> simple stuff?
>>
>> Thanks
>
>You Americans study Math, do you also study Home Economic or Home
>Economics?
I think Americans study math or mathematics (please correct me if I'm
wrong). The British study maths or mathematics. However, the British also
study Home Econ or Home Economics, so the British aren't very consistent
about whether the abbreviation is pluralized or not.
Steve
Reply by Richard Owlett●September 25, 20112011-09-25
Warning to OP - Vlad hates those who admit ignorance.
'nuff said ;/
Vladimir Vassilevsky wrote:
>
>
> dugernaut wrote:
>
>> I'd like to get started working with DSPs for music synthesis,
>
> To do exactly what?
>
>> but I have
>> no idea where to start. I flunked HS math (big time) so it seems I've
>> started with a huge disadvantage.
>
> Having not started yet, you are already indulging yourself.
>
>> However, I'm a pretty clever guy and have been designing analog synths
>> and
>> (simple) embedded hardware stuff for years.
>
> There is only one way to make something: just do it.
>
>> My question???
>> Where do I start.
>
> It doesn't matter as you are going to abandon the idea very soon.
>
>> TI is offering a $55 development kit that's almost too
>> tempting, but will I need an advanced math degree to pull off relatively
>> simple stuff?
>
> The advanced math degree is a tag required for employment with a big
> company or univercity; it is unrelated to abilities to put together any
> real stuff.
>
> VLV
Reply by Vladimir Vassilevsky●September 25, 20112011-09-25
dugernaut wrote:
> I'd like to get started working with DSPs for music synthesis,
To do exactly what?
> but I have
> no idea where to start. I flunked HS math (big time) so it seems I've
> started with a huge disadvantage.
Having not started yet, you are already indulging yourself.
> However, I'm a pretty clever guy and have been designing analog synths and
> (simple) embedded hardware stuff for years.
There is only one way to make something: just do it.
> My question???
> Where do I start.
It doesn't matter as you are going to abandon the idea very soon.
> TI is offering a $55 development kit that's almost too
> tempting, but will I need an advanced math degree to pull off relatively
> simple stuff?
The advanced math degree is a tag required for employment with a big
company or univercity; it is unrelated to abilities to put together any
real stuff.
VLV
>On Sep 24, 8:54�am, "dugernaut"
><dsprelated1@n_o_s_p_a_m.dougslocum.com> wrote:
>> I'd like to get started working with DSPs for music synthesis, but I have
>> no idea where to start. �I flunked HS math (big time) so it seems I've
>> started with a huge disadvantage.
>>
>> However, I'm a pretty clever guy and have been designing analog synths and
>> (simple) embedded hardware stuff for years.
>>
>> My question???
>>
>> Where do I start. �TI is offering a $55 development kit that's almost too
>> tempting, but will I need an advanced math degree to pull off relatively
>> simple stuff?
>>
>> Thanks
>
>You Americans study Math, do you also study Home Economic or Home
>Economics?
We do seem to disagree with usage when it comes to collective nouns.
Take this headline from the BBC sports web site today, for example:
"Have England turned the corner? England finally give Johnson something
to smile about" sounds very strange over on this side of the pond, where
it would be phrased "Has England turned the corner? England finally
gives Johnson something to smile about."
--
Rich Webb Norfolk, VA
Reply by HardySpicer●September 24, 20112011-09-24
On Sep 24, 8:54�am, "dugernaut"
<dsprelated1@n_o_s_p_a_m.dougslocum.com> wrote:
> I'd like to get started working with DSPs for music synthesis, but I have
> no idea where to start. �I flunked HS math (big time) so it seems I've
> started with a huge disadvantage.
>
> However, I'm a pretty clever guy and have been designing analog synths and
> (simple) embedded hardware stuff for years.
>
> My question???
>
> Where do I start. �TI is offering a $55 development kit that's almost too
> tempting, but will I need an advanced math degree to pull off relatively
> simple stuff?
>
> Thanks
You Americans study Math, do you also study Home Economic or Home
Economics?
Reply by brent●September 24, 20112011-09-24
On Sep 23, 3:54�pm, "dugernaut"
<dsprelated1@n_o_s_p_a_m.dougslocum.com> wrote:
> I'd like to get started working with DSPs for music synthesis, but I have
> no idea where to start. �I flunked HS math (big time) so it seems I've
> started with a huge disadvantage.
>
> However, I'm a pretty clever guy and have been designing analog synths and
> (simple) embedded hardware stuff for years.
>
> My question???
>
> Where do I start. �TI is offering a $55 development kit that's almost too
> tempting, but will I need an advanced math degree to pull off relatively
> simple stuff?
>
> Thanks
You can try my website for some background material on math and DSP
www.fourier-series.com
Reply by mnentwig●September 24, 20112011-09-24
a PC is a much more powerful platform than a hardware DSP. Especially if
you don't care about math - you can get away with simple but inefficient
solutions.
Here's what you need (portaudio):
http://www.dsprelated.com/showcoderequest/29.php
It provides a soundcard input and output. You put your code in-between.
MIDI code, for example, can be borrowed from open-source fluidsynth.
Compared to a hardware DSP, I'd expect that the learning curve is much more
beginner-friendly.
You can also convert PC code to a VST plugin for Cubase etc, even though
it's no good as a development environment for experimenting.
Reply by robert bristow-johnson●September 24, 20112011-09-24
On 9/23/11 3:54 PM, dugernaut wrote:
> I'd like to get started working with DSPs for music synthesis, but I have
> no idea where to start. I flunked HS math (big time) so it seems I've
> started with a huge disadvantage.
>
> However, I'm a pretty clever guy and have been designing analog synths and
> (simple) embedded hardware stuff for years.
>
> My question???
>
> Where do I start. TI is offering a $55 development kit that's almost too
> tempting, but will I need an advanced math degree to pull off relatively
> simple stuff?
>
getting a DSK or whatever they call it now is not such a bad thing to
do, but might not get you to where you need to be to be "working with
DSPs for music synthesis". how do you expect to design algorithms
without doing math? if you're familiar with analog synths and start
doing stuff like emulating oscillators or generators, you might have
some problems you aren't expecting (like aliasing) without thinking
about the relevant math.
i would say it's also a good thing to get some kinda software
environment where you can program algs and run them on your computer (to
see how well they work and to tweek them) before coding them into
dedicated DSPs.
anyway, good luck. the TI kit sounds like it's priced right. dunno
what chip (TI has lot's of 'em) it's using.
--
r b-j rbj@audioimagination.com
"Imagination is more important than knowledge."
Reply by Rich Webb●September 23, 20112011-09-23
On Fri, 23 Sep 2011 14:54:21 -0500, "dugernaut"
<dsprelated1@n_o_s_p_a_m.dougslocum.com> wrote:
>I'd like to get started working with DSPs for music synthesis, but I have
>no idea where to start. I flunked HS math (big time) so it seems I've
>started with a huge disadvantage.
>
>However, I'm a pretty clever guy and have been designing analog synths and
>(simple) embedded hardware stuff for years.
>
>My question???
>
>Where do I start. TI is offering a $55 development kit that's almost too
>tempting, but will I need an advanced math degree to pull off relatively
>simple stuff?
Get ye to http://www.dspguide.com/ and download the PDF. It's genuinely,
no-shit free to download and use. It's also a pretty good place to
start, as it's aimed at the "how to" more than the "heavy math." Example
programs are in a simplified BASIC dialect with emphasis on clarity more
than speed or clever programming. Buy the hardcover, too, but PDFs are
so nice for searching.
Once you've digested that, "the Lyons book"
<http://www.amazon.com/Understanding-Digital-Signal-Processing-3rd/dp/0137027419>
is an excellent next step.
You may find that you actually enjoy it. ;-)
--
Rich Webb Norfolk, VA
Reply by Karthik Bharadwaj●September 23, 20112011-09-23
On 9/23/2011 1:54 PM, dugernaut wrote:
> I'd like to get started working with DSPs for music synthesis, but I have
> no idea where to start. I flunked HS math (big time) so it seems I've
> started with a huge disadvantage.
>
> However, I'm a pretty clever guy and have been designing analog synths and
> (simple) embedded hardware stuff for years.
>
> My question???
>
> Where do I start. TI is offering a $55 development kit that's almost too
> tempting, but will I need an advanced math degree to pull off relatively
> simple stuff?
>
> Thanks
>
>
advanced math degree:
for designing dsp systems/software: probably (mostly yes)
for implementing dsp systems/software: probably (mostly no).