> I am trying to find an image in another one (along the lines of a house in a
> map
>
> Photographed from the air).
Hi Andreas,
long time ago, I programmed a detector for geometric objects in an
image. I think the algorithm could be adjusted for your use (sorry,
doesn't use FT or Wavlets :). It is very robust against distortion,
rotation and partial overlapp. To quote the Beasty Boys: It goes a
little something like this:
1. "Learn" the object: Get a picture of the object, and define a point
(the "center") by hand on the picture. Apply an edge-detector to the
picture to find the edges of the contour of the object, and a another
filter (I forgot which one) which assigns the angle of the contour at
each point on the contour. Draw some rays (let's say twenty) radially
starting from the user-defined "center"-point until they hit the
contour (advance the angle of the next ray by 360/number-of-rays so
that you get the full circle). Store the angle of the contour at that
point. This will give you twenty angles, which already define your
object (the distance from the "center" point to the contour doesn't
matter).
2. Search: Run an edge detector over the image which you are
searching, and afterwords the angle detector (as in step 1). For each
point (pixel) in the image, draw twenty radial rays and compare the
angles you find when you hit a contour with the ray with the angles
you have stored for your object. If you have matched let's say 2/3 of
the angles, you have found the object in the picture, and you know
where it's contour is and how it is rotated.
Parameters for this algorithm are the number of rays used to define an
object and the number of matches before you declare the object found
(you can also play around with the edge-detect kernel for contour
sensitivity). It is easily fine-tuned for different applications.
I also experimented with compound objects with more than one contour
(for example a ring) which worked as well. This was about ten years
ago, most probably more sophisticated algorithms are available (this
algorithm completely ignores surface texture).
Regards,
Andor
Reply by Andreas●September 8, 20032003-09-08
First of all, thanks for the answers!
I am trying to find an image in another one (along the lines of a house in a
map
Photographed from the air). Scaling shouldnt be too big a problem, as both
images
Will be very similar in resolution.
So - I am trying to find a position in the larger image, where the smaller
is with
A high probability.
Still, I thought a transformation would make the search more robust against
scaling
And/or rotation errors, as well as colour shifts (in comparison to a simple
colour
Value comparision). Is that true?
Sorry, I dont really know a lot about wavelets/FT.
Best regards,
Andreas
Reply by Ken Asbury●September 3, 20032003-09-03
"Andreas" <reiff(remove_me)@amo.de> wrote in message news:<bj4poj$rlv$1@nets3.rz.RWTH-Aachen.DE>...
> Hello!
>
> I am trying to implement an algorithm which is supposed to find the best
> match of a given (small) image in a larger image.
>
> I have thought about a few (naive) ways of implementation, and recently have
> been pointed at FT and wavelets, which - if applicable - sound rather
> interesting for my problem.
>
> So I was wondering whether you can give me any tips on whether using those
> transformations makes sense, and also - if you know about these matters as
> well - how well such an algorithm can be parallelized (as I am going to
> implement the algorithm on a few FPGAs), or if there may be approaches which
> are better suited.
>
> Best regards and thx for any answers,
>
> Andreas
FT and wavelet algorithms can easily be run in parallel on successive
lines of a scanned image. Some of the other algorithms used in
further compressing the image might be less well adapted to parallel
processing but they usually consume a lesser portion of your compute
budget.
Regards,
Ken Asbury
Reply by Jerry Avins●September 3, 20032003-09-03
Andreas wrote:
>
> Hello!
>
> I am trying to implement an algorithm which is supposed to find the best
> match of a given (small) image in a larger image.
>
> I have thought about a few (naive) ways of implementation, and recently have
> been pointed at FT and wavelets, which - if applicable - sound rather
> interesting for my problem.
>
> So I was wondering whether you can give me any tips on whether using those
> transformations makes sense, and also - if you know about these matters as
> well - how well such an algorithm can be parallelized (as I am going to
> implement the algorithm on a few FPGAs), or if there may be approaches which
> are better suited.
>
> Best regards and thx for any answers,
>
> Andreas
I don't know what you mean by "best match of a given (small) image in a
larger image." If that refers to a small image that is part of a larger
one, what does it match? If "in" should have been "to" so that the
phrase reads "best match of a given (small) image to a larger image",
then there is a scaling problem that's not trivial, but depending on the
nature of the images, reducing them to the same scale might be simple
enough. It it is, you may get further ideas from Chapter 24 of Steven W.
Smith's book, "The Scientist and Engineer's Guide to Digital Signal
Processing", available on line at http://www.dspguide.com/.
Jerry
--
Engineering is the art of making what you want from things you can get.
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Reply by Andreas●September 3, 20032003-09-03
Hello!
I am trying to implement an algorithm which is supposed to find the best
match of a given (small) image in a larger image.
I have thought about a few (naive) ways of implementation, and recently have
been pointed at FT and wavelets, which - if applicable - sound rather
interesting for my problem.
So I was wondering whether you can give me any tips on whether using those
transformations makes sense, and also - if you know about these matters as
well - how well such an algorithm can be parallelized (as I am going to
implement the algorithm on a few FPGAs), or if there may be approaches which
are better suited.
Best regards and thx for any answers,
Andreas