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The Coolest Demo you ever saw ?

Started by Steve Drake November 17, 2003
Hi,  my name is Steve Drake and I have been watching this NG for many
years.  I now help at the University of Alberta in the communications
department and I'm looking for demo's with DSP's.  I want to find some
way to excite students about this hardware.  And what can be done with
it.  

I would like to ask you out there about what was your most memorable
demo you saw while going to University?  What things really stood out
when you saw them on a scope, or heard on a speaker.

  So far I remember one thread here about the shepherds pipe ( I know
its not really showing the hardware) and thought that might interest
some students, also just talking into a mike while hearing yourself on
a headset with different delays was kinda fun.

  I am interested in any ideas.  Thanks for your time.

Regards,

Steve Drake  
Steve Drake wrote:

> Hi, my name is Steve Drake and I have been watching this NG for > many > years. I now help at the University of Alberta in the > communications > department and I'm looking for demo's with DSP's. I want to find > some > way to excite students about this hardware. And what can be done > with it. > > I would like to ask you out there about what was your most > memorable > demo you saw while going to University? What things really stood > out when you saw them on a scope, or heard on a speaker. > > So far I remember one thread here about the shepherds pipe ( I > know > its not really showing the hardware) and thought that might > interest some students, also just talking into a mike while > hearing yourself on a headset with different delays was kinda fun. > > I am interested in any ideas. Thanks for your time. > > Regards, > > Steve Drake
One which I remember was "Stairways to heaven", played in a mono track, then provided with an artificial echo. I was amazed how much a mathematically simple calculation of delays and summing it into the mono tune could influence the "stereo" feeling. Bernhard
Steve Drake <sdrake@freenet.edmonton.ab.ca> wrote in message news:<vpvirvg2665i5rkqkfdiupeuitpl4u8n3l@4ax.com>...
> Hi, my name is Steve Drake and I have been watching this NG for many > years. I now help at the University of Alberta in the communications > department and I'm looking for demo's with DSP's. I want to find some > way to excite students about this hardware. And what can be done with > it. > > I would like to ask you out there about what was your most memorable > demo you saw while going to University? What things really stood out > when you saw them on a scope, or heard on a speaker. > > So far I remember one thread here about the shepherds pipe ( I know > its not really showing the hardware) and thought that might interest > some students, also just talking into a mike while hearing yourself on > a headset with different delays was kinda fun. > > I am interested in any ideas. Thanks for your time. > > Regards, > > Steve Drake
The most impressive DSP demo I ever saw was just a couple of years ago. Somebody had been to sea and collected some sidescan sonar data. In the first image you saw there was something on the sea floor, but the image was rough and blurry. An then we saw the Synthetic Apertuere Sonar image made from the same data, and everything just came into focus. Rune

Rune Allnor wrote:

> Steve Drake <sdrake@freenet.edmonton.ab.ca> wrote in message news:<vpvirvg2665i5rkqkfdiupeuitpl4u8n3l@4ax.com>... > > Hi, my name is Steve Drake and I have been watching this NG for many > > years. I now help at the University of Alberta in the communications > > department and I'm looking for demo's with DSP's. I want to find some > > way to excite students about this hardware. And what can be done with > > it. > > > > I would like to ask you out there about what was your most memorable > > demo you saw while going to University? What things really stood out > > when you saw them on a scope, or heard on a speaker. > > > > So far I remember one thread here about the shepherds pipe ( I know > > its not really showing the hardware) and thought that might interest > > some students, also just talking into a mike while hearing yourself on > > a headset with different delays was kinda fun. > > > > I am interested in any ideas. Thanks for your time. > > > > Regards, > > > > Steve Drake > > The most impressive DSP demo I ever saw was just a couple of years ago. > Somebody had been to sea and collected some sidescan sonar data. In the > first image you saw there was something on the sea floor, but the image > was rough and blurry. An then we saw the Synthetic Apertuere Sonar image > made from the same data, and everything just came into focus. > > Rune
Maybe what they seem to call here 4D ultransonic scanning of a baby in the womb. It is what appears to be a 3d pic of the baby (dunno why they call it 4D!). Tom
"Tom" <somebody@nOpam.com> wrote in message
news:3FBDCE1A.49A675F6@nOpam.com...
> > > Rune Allnor wrote: > > > Steve Drake <sdrake@freenet.edmonton.ab.ca> wrote in message
news:<vpvirvg2665i5rkqkfdiupeuitpl4u8n3l@4ax.com>...
> > > Hi, my name is Steve Drake and I have been watching this NG for many > > > years. I now help at the University of Alberta in the communications > > > department and I'm looking for demo's with DSP's. I want to find some > > > way to excite students about this hardware. And what can be done with > > > it. > > > > > > I would like to ask you out there about what was your most memorable > > > demo you saw while going to University? What things really stood out > > > when you saw them on a scope, or heard on a speaker. > > > > > > So far I remember one thread here about the shepherds pipe ( I know > > > its not really showing the hardware) and thought that might interest > > > some students, also just talking into a mike while hearing yourself on > > > a headset with different delays was kinda fun. > > > > > > I am interested in any ideas. Thanks for your time. > > > > > > Regards, > > > > > > Steve Drake > > > > The most impressive DSP demo I ever saw was just a couple of years ago. > > Somebody had been to sea and collected some sidescan sonar data. In the > > first image you saw there was something on the sea floor, but the image > > was rough and blurry. An then we saw the Synthetic Apertuere Sonar image > > made from the same data, and everything just came into focus. > > > > Rune > > Maybe what they seem to call here 4D ultransonic scanning of a baby in the
womb. It is what appears to be a 3d pic of
> the baby (dunno why they call it 4D!). > > Tom > >
Time?
Tom <somebody@nOpam.com> wrote in message news:<3FBDCE1A.49A675F6@nOpam.com>...
> Rune Allnor wrote: > > > Steve Drake <sdrake@freenet.edmonton.ab.ca> wrote in message news:<vpvirvg2665i5rkqkfdiupeuitpl4u8n3l@4ax.com>... > > > Hi, my name is Steve Drake and I have been watching this NG for many > > > years. I now help at the University of Alberta in the communications > > > department and I'm looking for demo's with DSP's. I want to find some > > > way to excite students about this hardware. And what can be done with > > > it. > > > > > > I would like to ask you out there about what was your most memorable > > > demo you saw while going to University? What things really stood out > > > when you saw them on a scope, or heard on a speaker. > > > > > > So far I remember one thread here about the shepherds pipe ( I know > > > its not really showing the hardware) and thought that might interest > > > some students, also just talking into a mike while hearing yourself on > > > a headset with different delays was kinda fun. > > > > > > I am interested in any ideas. Thanks for your time. > > > > > > Regards, > > > > > > Steve Drake > > > > The most impressive DSP demo I ever saw was just a couple of years ago. > > Somebody had been to sea and collected some sidescan sonar data. In the > > first image you saw there was something on the sea floor, but the image > > was rough and blurry. An then we saw the Synthetic Apertuere Sonar image > > made from the same data, and everything just came into focus. > > > > Rune > > Maybe what they seem to call here 4D ultransonic scanning of a baby in the womb. It is what appears to be a 3d pic of > the baby (dunno why they call it 4D!). > > Tom
It's called 4D because one scans/images a 3D volume that evolves with time. 3 spatial dimensions + time makes a 4D image. Rune
Steve Drake wrote:

> Hi, my name is Steve Drake and I have been watching this NG for many > years. I now help at the University of Alberta in the communications > department and I'm looking for demo's with DSP's. I want to find some > way to excite students about this hardware. And what can be done with > it. > > I would like to ask you out there about what was your most memorable > demo you saw while going to University? What things really stood out > when you saw them on a scope, or heard on a speaker. > > So far I remember one thread here about the shepherds pipe ( I know > its not really showing the hardware) and thought that might interest > some students, also just talking into a mike while hearing yourself on > a headset with different delays was kinda fun. > > I am interested in any ideas. Thanks for your time. > > Regards, > > Steve Drake
I can only speak for myself as to what is impressive. record musical instrument in presence of yammering class. play back music *without* noise. That would (would have) my attention. YMMV :)
I agree about sticking to audio for impessive demos - it's something
everyone can easily relate to, and is relatively inexpensive and simple
processing.

Simple things like surround sound, concert hall effects, filtering, etc. are
all things that can be done easily and are impressive.

I just flew back from London on the weekend and pressed a button on my
entertainment console (since I didn't know what it did I just had to press
it and see what happened) and noticed that all of a sudden I could hear the
airplane engines with my headphones on, when I hadn't even really noticed
them before.  I had just thought it was the better quality headphones in
business class (an upgrade), but there was obviously some kind of noise
reduction built into the console.  I'm not sure if it was active, or just
designed for the known background noise of an aircraft, but it sure worked
well, and the audio quality, which normally is awful on airplanes, was
pretty decent.  It impressed me, and every once in a while I had to turn it
on and off to experience it again :-)

So you see, even though I get to play with the latest and greatest high end
DSPs, and was coming back from a trip to show these to our customers for
things like 3G basestations and radar systems with 100 MHz data rates, I
came away from the trip impressed with a DSP application that probably fit
into a cheap little fixed pointer ...

------
Ron Huizen
BittWare

"Richard Owlett" <rowlett@atlascomm.net> wrote in message
news:vrtb0bn4iknb89@corp.supernews.com...
> Steve Drake wrote: > > > Hi, my name is Steve Drake and I have been watching this NG for many > > years. I now help at the University of Alberta in the communications > > department and I'm looking for demo's with DSP's. I want to find some > > way to excite students about this hardware. And what can be done with > > it. > > > > I would like to ask you out there about what was your most memorable > > demo you saw while going to University? What things really stood out > > when you saw them on a scope, or heard on a speaker. > > > > So far I remember one thread here about the shepherds pipe ( I know > > its not really showing the hardware) and thought that might interest > > some students, also just talking into a mike while hearing yourself on > > a headset with different delays was kinda fun. > > > > I am interested in any ideas. Thanks for your time. > > > > Regards, > > > > Steve Drake > > > I can only speak for myself as to what is impressive. > > record musical instrument in presence of yammering class. > > play back music *without* noise. > > That would (would have) my attention. YMMV :) > >
Ron Huizen wrote:

> ... there was obviously some kind of noise > reduction built into the console. I'm not sure if it was active, or just > designed for the known background noise of an aircraft, ...
I'm really intrigued. Ignoring that the noise changes depending on the seat, how can the reduction be anything but active? I thought that the signal that one needs to add to a particular waveform to cancel it is unique, and that an average won't do. What don't I get? Jerry -- Engineering is the art of making what you want from things you can get. &#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;
You probably don't get my ignorance :-)

I assumed (yeah, I know what happens when you assume) that there was some
way to compensate for known noise, and I further assumed that the majority
of the background noise would be the same in different seats.

I don't think the headphones were big enough to have the noise reduction
circuit, but they did have a special plug (I assumed so you wouldn't take
them with you) that maybe had a mic signal back to the console.

Guess I should have tried making some more background noise to see if it got
removed :-)


----
Ron

"Jerry Avins" <jya@ieee.org> wrote in message
news:3fccc36b$0$7588$afc38c87@...
> Ron Huizen wrote: > > > ... there was obviously some kind of noise > > reduction built into the console. I'm not sure if it was active, or
just
> > designed for the known background noise of an aircraft, ... > > I'm really intrigued. Ignoring that the noise changes depending on the > seat, how can the reduction be anything but active? I thought that the > signal that one needs to add to a particular waveform to cancel it is > unique, and that an average won't do. What don't I get? > > Jerry > -- > Engineering is the art of making what you want from things you can get. > &#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295;&#4294967295; >