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Overlap-Save Method
The classical overlap-save method [179],
unlike OLA, uses no zero padding to prevent time
aliasing. Instead, it
- (1)
- discards output samples corrupted by time aliasing each frame, and
- (2)
- overlaps the input frames by the same amount.
More specifically:
- If the input frame size is
and the filter
length is
, then a length
FFT and IFFT are used.
- As a result,
samples of the output are invalid due to time aliasing.
- The overlap-save method writes out the good
samples and uses a hop size of
, thus recomputing the time-aliased output samples
in the previous frame.
The name ``overlap-save'' comes from the fact that
samples of
the previous frame are effectively ``saved'' for computing the next
frame.
Previous:
Example COLA Windows for WOLANext:
Time Varying OLA Modifications
written by Julius Orion Smith III
Julius Smith's background is in electrical engineering (BS Rice 1975, PhD Stanford 1983). He is presently Professor of Music and Associate Professor (by courtesy) of Electrical Engineering at
Stanford's Center for Computer Research in Music and Acoustics (CCRMA), teaching courses and pursuing research related to signal processing applied to music and audio systems. See
http://ccrma.stanford.edu/~jos/ for details.
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