Acoustic Modeling with Digital Delay
Acoustic Wave Propagation Simulation
Spherical Waves from a Point SourceSearch Physical Audio Signal Processing
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Acoustic theory tells us that a point source produces a spherical wave in an ideal isotropic (uniform) medium such as air. Furthermore, the sound from any radiating surface can be computed as the sum of spherical wave contributions from each point on the surface (including any relevant reflections). Huygens' principle explains wave propagation itself as the superposition of spherical waves generated at each point along a wavefront (see, e.g., [358, p. 175]). Thus, all linear acoustic wave propagation can be seen as a superposition of spherical traveling waves.
To a good first approximation, wave energy is conserved as it
propagates through the air. In a spherical pressure wave of radius
, the energy of the wavefront is spread out over the spherical
surface area
. Therefore, the energy per unit area of an
expanding spherical pressure wave decreases as
. This is
called spherical spreading loss. It is also an example of an
inverse square law which is found repeatedly in the physics of
conserved quantities in three-dimensional space. Since energy is
proportional to amplitude squared, an inverse square law for energy
translates to a
decay law for amplitude.
The sound-pressure amplitude of a traveling wave is proportional to
the square-root of its energy per unit area. Therefore, in a
spherical traveling wave, acoustic amplitude is proportional to
,
where
is the radius of the sphere. In terms of Cartesian
coordinates, the amplitude
at the point
due to a point source located at
is given by