Hy Everybody,
Sorry for starting a new thread for this, but I would have another question in
connection with setting breakpoints during emulation.
Now I have a hardware makeup, which consists of two TigersharC processors which
don't use common memory, and they use link port for communication with each
other.
I have a project consists of many asm and C source files, and tow main functions
since it is a multiprocessing system. I'd like to debug during emulation,
which for I use an HP-USB-ICE Emulator. Now I'm able to set breakpoints in
the source window (and both in the disassembly window) during emulation, but not
everywhere I wanted.
Now the situation is the following:
After I build and load my project to the emulator, I can see that the two main
files (maindsp0.c, and maindsp1.c) are visible in my source window as: DSP A
(ID0): maindsp0.c, and DSP B (ID1): maindsp0.c . Now I am avaliable to set
breakpoints in the source window, but only for this two main files, in other asm
or c source files I cannot, there ara no error messages or warnings or anything
else, simply nothing happens.. But If I run the program, and I halt it, I can
see that other source files are "loaded to or something" to the DSP-s, these
soure files jump up in the source window, and they will be named similarly like
like the main file-s (for example: DSP A (ID0): brcFAN.asm ). And then I can set
breakpoint in these files to, but only in these, which are "loaded".
So my question would be: How can I set breakpoints in any files of my project in
the source window, before I'm steping into these files during run? I could
use some explanation araound breakpoints:)
Thank you very much for your answers!
Regards,
Chester
HP-USB-ICE Emulator set breakpoints for TigerSharc Multiproc system
Started by ●May 27, 2010