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A challenging DSP problem

Started by Unknown March 8, 2005
Congratulations, Mark! I wish the best for you and your family.

At the next comp.dsp conference, we can have a special, very small,
round table :-).

Best regards,
Andor

PS: Today, my six month old daughter Viviana sat upright on her own for
the first time in her life!

Andor wrote:
> Congratulations, Mark! I wish the best for you and your family. > > At the next comp.dsp conference, we can have a special, very small, > round table :-). > > Best regards, > Andor > > PS: Today, my six month old daughter Viviana sat upright on her own for > the first time in her life!
Do you want to put up new pictures? Jerry -- Engineering is the art of making what you want from things you can get. �����������������������������������������������������������������������
Congrats Mark !!! the pic is cute

Cool guys ...its heartening to see so much replies......

The  DSP language used above is hard to fathom .....

"I see what you mean, autocorrelate a big time vector containing
repeats"

I dont clearly derive a solution out of this reply ......

can anybody explain on what he means......

Yo.

The problem has been solved by Tristan Jehan.

I would look into his research at the Media Lab.
Perhaps you could adapt his techniques to use less
memory.  Generally speaking, he examines chunks
of sound, putting dividers in where attack
transients are likely.

On 2005-03-08, duvijan@gmail.com <duvijan@gmail.com> wrote:
> Hi all > > The problem is to detect repeating patterns of music in any > (Movie/Album)Song. > The duration of repeating pattern is dynamic is sometimes well over 2 > seconds. > Therefore for a 44.1khz song 16-bit stereo , the buffer size req for > coreelation itself would be 1.76mb .Can anybody suggest some good DSP > techniques to overcome the buffer problem and still be able to extract > the repeating patterns thro' out the song. > > Hoping for a solution. > vijay >
-- different MP3 every day! http://gweep.net/~shifty/snackmaster . . . . . . . . ... . . . . . . "Anything moving in the zone, even a three-year- | Niente old, needs to be killed." -Captain R. |