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Questions about equivalents of audio/video and digital/analog.

Started by Radium August 19, 2007
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
On Aug 19, 7:59 pm, Jerry Avins <j...@ieee.org> wrote:

> Radium wrote:
> > 2. Decreasing the spatial frequency of the images in the video-signal > > without low-pass filtering the images or increasing their sizes. An > > example of this would be making the sharp areas of an image look > > duller without decreasing the "sharpness" setting [an example of low- > > pass filtering] on the monitor or increasing the size of the image. > > Normally, when the size of an image is decreased, its sharpness > > increases [it's like compressing a lower-frequency sound wave into a > > higher-frequency one]. Likewise, when the size of an image is > > increased, it looks duller [like stretching a higher-frequency sound > > wave into a lower-frequency one]. Low-pass filtering simply decreasing > > the sharpness of an image while increasing its dull characteristics -- > > which is what I don't want.
> That's a reasonable summary of what you don't want to do. What do you > think you might do instead?
The video-equivalent of changing the 'pitch' of audio recording without changing the playback speed.
> > #1 Decreases the rate at which objects in the video move without > > decreasing the video's playback speed or eliminating originally- > > rapidly-moving objects [such as the rapidly flapping wings]
> Something has to give. If the flapping of the wings is slowed, so is the > motion of everything else.
The motion of 'everything else' *is* slowed. However, the playback speed remains constant. Repetitive or cyclical motion (such as a ball bouncing, or a wagon wheel rotating, or a bird-flapping its wings, or an exposed model of a piston engine operating, or a flag waving in the wind) in the movie are slowed without lengthening the clip.
> > #2 Decreases makes a still image less sharp by stretching everything > > within the image without increasing the size of the image or > > eliminating sharp portions of the original image
> Huh?
Sorry that should read "makes a still image less sharp by stretching everything within the image without increasing the size of the image or eliminating sharp portions of the original image" My bad. Anyways, this is an original picture: http://www-dse.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/sab/report.normalimage.jpg This is how the picture looks after low-pass filtering -- YUK!: http://www-dse.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/sab/report.lopass.jpg I don't want low-pass filtering. I simply want all frequencies to be downshifted similar to decreasing the pitch of audio without slowing the playback speed. The analogy is lower the frequencies of all components in the image w/out increasing the size of the image or doing any low-pass filtering. http://www-dse.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/sab/report.html
> > Both #1 and #2 are visual-equivalents of decreasing the pitch of a > > recorded audio signal without decreasing the audio's playback speed.
> Says who? You're reasoning from false analogy again.
How is it false?
On Aug 19, 8:34 pm, "Bob Myers" <nospample...@address.invalid> wrote:

> Sampled analog systems are certainly > not very common today (unless you count certain forms of > modulation as "sampling," and in fact there are some very close > parallels there), but the theory remains the same no matter which > form of encoding is used. In any event, you must sample the > original signal at a rate equal to at least twice its bandwidth (actually, > very slightly higher, to avoid a particular degenerate case which > could occur at EXACTLY 2X the bandwidth) in order to preserve > the information in the original and avoid "aliasing."
Is the CCD [Charge Coupled Device] a "sampled analog system"?
Radium wrote:
> On Aug 19, 7:59 pm, Jerry Avins <j...@ieee.org> wrote: > >> Radium wrote: > >>> 2. Decreasing the spatial frequency of the images in the video-signal >>> without low-pass filtering the images or increasing their sizes. An >>> example of this would be making the sharp areas of an image look >>> duller without decreasing the "sharpness" setting [an example of low- >>> pass filtering] on the monitor or increasing the size of the image. >>> Normally, when the size of an image is decreased, its sharpness >>> increases [it's like compressing a lower-frequency sound wave into a >>> higher-frequency one]. Likewise, when the size of an image is >>> increased, it looks duller [like stretching a higher-frequency sound >>> wave into a lower-frequency one]. Low-pass filtering simply decreasing >>> the sharpness of an image while increasing its dull characteristics -- >>> which is what I don't want. > >> That's a reasonable summary of what you don't want to do. What do you >> think you might do instead? > > The video-equivalent of changing the 'pitch' of audio recording > without changing the playback speed.
That's just arm-waving words. Describe the result, not as an analogy, but as a specification. If it turns out that you can't think critically after all, I have no time for you.
>>> #1 Decreases the rate at which objects in the video move without >>> decreasing the video's playback speed or eliminating originally- >>> rapidly-moving objects [such as the rapidly flapping wings] > >> Something has to give. If the flapping of the wings is slowed, so is the >> motion of everything else. > > The motion of 'everything else' *is* slowed. However, the playback > speed remains constant.
Explain how everything can slow town without increasing the time to complete a motion. Sounds have duration and pitch. motion has no analog of pitch in that sense. Describe the result you want, not "something like" the result.
> Repetitive or cyclical motion (such as a ball bouncing, or a wagon > wheel rotating, or a bird-flapping its wings, or an exposed model of a > piston engine operating, or a flag waving in the wind) in the movie > are slowed without lengthening the clip.
Tell me again how the crankshaft can take run one fifth speed without using more time to make a turn.
>>> #2 Decreases makes a still image less sharp by stretching everything >>> within the image without increasing the size of the image or >>> eliminating sharp portions of the original image > >> Huh? > > Sorry that should read "makes a still image less sharp by stretching > everything within the image without increasing the size of the image > or eliminating sharp portions of the original image"
Tell me again how everything in an image can be stretched to double size without making the image twice as big.
> My bad.
You betcha.
> Anyways, this is an original picture: > http://www-dse.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/sab/report.normalimage.jpg
OK
> This is how the picture looks after low-pass filtering -- YUK!: > > http://www-dse.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/sab/report.lopass.jpg
Fine detail (and noise) is gone.
> I don't want low-pass filtering. I simply want all frequencies to be > downshifted similar to decreasing the pitch of audio without slowing > the playback speed. The analogy is lower the frequencies of all > components in the image w/out increasing the size of the image or > doing any low-pass filtering. > > http://www-dse.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/sab/report.html
Justify why you think that images and sounds are subject to the same transformations.
>>> Both #1 and #2 are visual-equivalents of decreasing the pitch of a >>> recorded audio signal without decreasing the audio's playback speed. > >> Says who? You're reasoning from false analogy again. > > How is it false?
Images have no visual equivalent of pitch. Pitch is temporal. Images are spatial. Here's the deal: From now on, I'll only answer your technical questions if you make a good effort to state all the assumptions behind it. I'll work with you to get the assumptions out into the open, but I won't answer a question until the assumptions are clear. Most of your questions are so far into fantasy that the assumptions, once made explicit, will likely seem contradictory even to you, and the question will go away. E.g.: Don't ask me to explain the meaning of life without our first establishing that life has a meaning. Jerry -- Engineering is the art of making what you want from things you can get. &macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;
Radium wrote:
> On Aug 19, 8:34 pm, "Bob Myers" <nospample...@address.invalid> wrote: > >> Sampled analog systems are certainly >> not very common today (unless you count certain forms of >> modulation as "sampling," and in fact there are some very close >> parallels there), but the theory remains the same no matter which >> form of encoding is used. In any event, you must sample the >> original signal at a rate equal to at least twice its bandwidth (actually, >> very slightly higher, to avoid a particular degenerate case which >> could occur at EXACTLY 2X the bandwidth) in order to preserve >> the information in the original and avoid "aliasing." > > Is the CCD [Charge Coupled Device] a "sampled analog system"?
Yes. Jerry -- A good newspaper is one that prints only what you want others to know. &macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;
On Aug 19, 8:54 pm, dpl...@radagast.org (Dave Platt) wrote:

> The fact that it's an AC (inherently-varying) signal being recorded, > means that *something* has to move... if only some amount of > electrical charge. If the electrons don't move, the output can't vary > and all you have is a DC voltage.
By "moving parts" I mean mechanical parts. Not electrons.
> And, in fact, this concept of moving electrical charges is the basis > for one type of analog signal storage and playback device which has no > moving (mechanical) parts... the CCD, or Charge Coupled Device. It > consists of a large number of charge storage devices (typically MOSFET > transistors with dielectrically-isolated gates) hooked up as a sort of > shift register or "bucket brigade". Each gate stores a charge which > is proportional to the input signal present at a given moment in time. > Several thousand times per second, a clock pulse causes each storage > cell to generate an output voltage proportional to the charge in its > storage gate, and then to "capture" onto its gate the signal being > presented by the previous gate in the chain. > > In effect, the signal is propagated down the chain at a rate > proportional to the clock rate.
Is CCD a form of analog non-volatile RAM?
> Why aren't these devices used more than they are? They're not very > efficient, and they're noisy. Every time the charge is copied from > one cell to the next, a bit of imprecision (noise) creeps in... so the > fidelity isn't great. And, because the device has to be able to hold > a very wide range of charges (since the charge is directly > proportional to the signal level) the storage gates have to be fairly > large.
I wonder how a PC would perform if it used CCDs in place of digital storage devices. Lots of errors.
> The net result is that an audio CCD is capable of storing a > decent-quality signal for only a few tens or hundreds of milliseconds, > from input to output.
What is the highest frequency an audio CCD can input and output? My guess is 0.5x the clock rate.
> Another sort of a purely analog signal-storage device, with no moving > parts other than the electrons which convey the signal, is a simple > length of transmission line (with perhaps some amplifiers mid-way).
Where is the "storage" in this device?
> Put a signal in at one end, get the same signal back out the other end > some number of microseconds or milliseconds later.
Where is the signal being stored?
Dave Platt wrote:
> In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>, > Radium <glucegen1@gmail.com> wrote: > >> I'm curious to why there are no purely-analog devices which can >> record, store, and playback electric audio signals [AC currents at >> least 20 Hz but no more than 20,000 Hz] without having moving parts. >> Most of those voice recorders that use chips [i.e. solid-state] are >> digital. Analog voice recorders, OTOH, use cassettes [an example of >> "moving parts"]. > > The fact that it's an AC (inherently-varying) signal being recorded, > means that *something* has to move... if only some amount of > electrical charge. If the electrons don't move, the output can't vary > and all you have is a DC voltage. > > And, in fact, this concept of moving electrical charges is the basis > for one type of analog signal storage and playback device which has no > moving (mechanical) parts... the CCD, or Charge Coupled Device. It > consists of a large number of charge storage devices (typically MOSFET > transistors with dielectrically-isolated gates) hooked up as a sort of > shift register or "bucket brigade". Each gate stores a charge which > is proportional to the input signal present at a given moment in time. > Several thousand times per second, a clock pulse causes each storage > cell to generate an output voltage proportional to the charge in its > storage gate, and then to "capture" onto its gate the signal being > presented by the previous gate in the chain. > > In effect, the signal is propagated down the chain at a rate > proportional to the clock rate. > > Why aren't these devices used more than they are? They're not very > efficient, and they're noisy. Every time the charge is copied from > one cell to the next, a bit of imprecision (noise) creeps in... so the > fidelity isn't great. And, because the device has to be able to hold > a very wide range of charges (since the charge is directly > proportional to the signal level) the storage gates have to be fairly > large. > > The net result is that an audio CCD is capable of storing a > decent-quality signal for only a few tens or hundreds of milliseconds, > from input to output. > > Another sort of a purely analog signal-storage device, with no moving > parts other than the electrons which convey the signal, is a simple > length of transmission line (with perhaps some amplifiers mid-way). > Put a signal in at one end, get the same signal back out the other end > some number of microseconds or milliseconds later. > > Once again, they're not terribly efficient and are prone to be noisy. > > For storage of large amounts of information, in a small space, with > high fidelity, using digital storage techniques is much more > efficient - largely because each storage cell must only store 2 > different information states (0 and 1) rather than a large number of > possible levels.
Come on, Dave, a CCD is a digital device, subject to aliasing. The charges represent the signal at a particular instant of its average over a particular interval. (My CCD digital camera can take time exposures.) A CCD's content may not be quantized in amount, but it is quantized in time. In a camera, where the charges pertain to individual pixels, the result is also quantized in space. Jerry -- Engineering is the art of making what you want from things you can get. &macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;
Dave Platt wrote:
> In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>, > Radium <glucegen1@gmail.com> wrote: > >> I'm curious to why there are no purely-analog devices which can >> record, store, and playback electric audio signals [AC currents at >> least 20 Hz but no more than 20,000 Hz] without having moving parts. >> Most of those voice recorders that use chips [i.e. solid-state] are >> digital. Analog voice recorders, OTOH, use cassettes [an example of >> "moving parts"]. > > The fact that it's an AC (inherently-varying) signal being recorded, > means that *something* has to move... if only some amount of > electrical charge. If the electrons don't move, the output can't vary > and all you have is a DC voltage. > > And, in fact, this concept of moving electrical charges is the basis > for one type of analog signal storage and playback device which has no > moving (mechanical) parts... the CCD, or Charge Coupled Device. It > consists of a large number of charge storage devices (typically MOSFET > transistors with dielectrically-isolated gates) hooked up as a sort of > shift register or "bucket brigade". Each gate stores a charge which > is proportional to the input signal present at a given moment in time. > Several thousand times per second, a clock pulse causes each storage > cell to generate an output voltage proportional to the charge in its > storage gate, and then to "capture" onto its gate the signal being > presented by the previous gate in the chain. > > In effect, the signal is propagated down the chain at a rate > proportional to the clock rate. > > Why aren't these devices used more than they are? They're not very > efficient, and they're noisy. Every time the charge is copied from > one cell to the next, a bit of imprecision (noise) creeps in... so the > fidelity isn't great. And, because the device has to be able to hold > a very wide range of charges (since the charge is directly > proportional to the signal level) the storage gates have to be fairly > large. > > The net result is that an audio CCD is capable of storing a > decent-quality signal for only a few tens or hundreds of milliseconds, > from input to output. > > Another sort of a purely analog signal-storage device, with no moving > parts other than the electrons which convey the signal, is a simple > length of transmission line (with perhaps some amplifiers mid-way). > Put a signal in at one end, get the same signal back out the other end > some number of microseconds or milliseconds later. > > Once again, they're not terribly efficient and are prone to be noisy. > > For storage of large amounts of information, in a small space, with > high fidelity, using digital storage techniques is much more > efficient - largely because each storage cell must only store 2 > different information states (0 and 1) rather than a large number of > possible levels.
Come on, Dave, a CCD is a digital device, subject to aliasing. The charges represent the signal at a particular instant of its average over a particular interval. (My CCD digital camera can take time exposures.) A CCD's content may not be quantized in amount, but it is quantized in time. In a camera, where the charges pertain to individual pixels, the result is also quantized in space. Jerry -- Engineering is the art of making what you want from things you can get. &macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;
Dave Platt wrote:
> In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>, > Radium <glucegen1@gmail.com> wrote: > >> I'm curious to why there are no purely-analog devices which can >> record, store, and playback electric audio signals [AC currents at >> least 20 Hz but no more than 20,000 Hz] without having moving parts. >> Most of those voice recorders that use chips [i.e. solid-state] are >> digital. Analog voice recorders, OTOH, use cassettes [an example of >> "moving parts"]. > > The fact that it's an AC (inherently-varying) signal being recorded, > means that *something* has to move... if only some amount of > electrical charge. If the electrons don't move, the output can't vary > and all you have is a DC voltage. > > And, in fact, this concept of moving electrical charges is the basis > for one type of analog signal storage and playback device which has no > moving (mechanical) parts... the CCD, or Charge Coupled Device. It > consists of a large number of charge storage devices (typically MOSFET > transistors with dielectrically-isolated gates) hooked up as a sort of > shift register or "bucket brigade". Each gate stores a charge which > is proportional to the input signal present at a given moment in time. > Several thousand times per second, a clock pulse causes each storage > cell to generate an output voltage proportional to the charge in its > storage gate, and then to "capture" onto its gate the signal being > presented by the previous gate in the chain. > > In effect, the signal is propagated down the chain at a rate > proportional to the clock rate. > > Why aren't these devices used more than they are? They're not very > efficient, and they're noisy. Every time the charge is copied from > one cell to the next, a bit of imprecision (noise) creeps in... so the > fidelity isn't great. And, because the device has to be able to hold > a very wide range of charges (since the charge is directly > proportional to the signal level) the storage gates have to be fairly > large. > > The net result is that an audio CCD is capable of storing a > decent-quality signal for only a few tens or hundreds of milliseconds, > from input to output. > > Another sort of a purely analog signal-storage device, with no moving > parts other than the electrons which convey the signal, is a simple > length of transmission line (with perhaps some amplifiers mid-way). > Put a signal in at one end, get the same signal back out the other end > some number of microseconds or milliseconds later. > > Once again, they're not terribly efficient and are prone to be noisy. > > For storage of large amounts of information, in a small space, with > high fidelity, using digital storage techniques is much more > efficient - largely because each storage cell must only store 2 > different information states (0 and 1) rather than a large number of > possible levels.
Come on, Dave, a CCD is a digital device, subject to aliasing. The charges represent the signal at a particular instant of its average over a particular interval. (My CCD digital camera can take time exposures.) A CCD's content may not be quantized in amount, but it is quantized in time. In a camera, where the charges pertain to individual pixels, the result is also quantized in space. Jerry -- Engineering is the art of making what you want from things you can get. &macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;
Dave Platt wrote:
> In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>, > Radium <glucegen1@gmail.com> wrote: > >> I'm curious to why there are no purely-analog devices which can >> record, store, and playback electric audio signals [AC currents at >> least 20 Hz but no more than 20,000 Hz] without having moving parts. >> Most of those voice recorders that use chips [i.e. solid-state] are >> digital. Analog voice recorders, OTOH, use cassettes [an example of >> "moving parts"]. > > The fact that it's an AC (inherently-varying) signal being recorded, > means that *something* has to move... if only some amount of > electrical charge. If the electrons don't move, the output can't vary > and all you have is a DC voltage. > > And, in fact, this concept of moving electrical charges is the basis > for one type of analog signal storage and playback device which has no > moving (mechanical) parts... the CCD, or Charge Coupled Device. It > consists of a large number of charge storage devices (typically MOSFET > transistors with dielectrically-isolated gates) hooked up as a sort of > shift register or "bucket brigade". Each gate stores a charge which > is proportional to the input signal present at a given moment in time. > Several thousand times per second, a clock pulse causes each storage > cell to generate an output voltage proportional to the charge in its > storage gate, and then to "capture" onto its gate the signal being > presented by the previous gate in the chain. > > In effect, the signal is propagated down the chain at a rate > proportional to the clock rate. > > Why aren't these devices used more than they are? They're not very > efficient, and they're noisy. Every time the charge is copied from > one cell to the next, a bit of imprecision (noise) creeps in... so the > fidelity isn't great. And, because the device has to be able to hold > a very wide range of charges (since the charge is directly > proportional to the signal level) the storage gates have to be fairly > large. > > The net result is that an audio CCD is capable of storing a > decent-quality signal for only a few tens or hundreds of milliseconds, > from input to output. > > Another sort of a purely analog signal-storage device, with no moving > parts other than the electrons which convey the signal, is a simple > length of transmission line (with perhaps some amplifiers mid-way). > Put a signal in at one end, get the same signal back out the other end > some number of microseconds or milliseconds later. > > Once again, they're not terribly efficient and are prone to be noisy. > > For storage of large amounts of information, in a small space, with > high fidelity, using digital storage techniques is much more > efficient - largely because each storage cell must only store 2 > different information states (0 and 1) rather than a large number of > possible levels.
Come on, Dave, a CCD is a digital device, subject to aliasing. The charges represent the signal at a particular instant of its average over a particular interval. (My CCD digital camera can take time exposures.) A CCD's content may not be quantized in amount, but it is quantized in time. In a camera, where the charges pertain to individual pixels, the result is also quantized in space. Jerry -- Engineering is the art of making what you want from things you can get. &macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;&macr;