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Questions about equivalents of audio/video and digital/analog.

Started by Radium August 19, 2007
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!
In article <1187572498.074750.50210@i38g2000prf.googlegroups.com>,
Radium  <glucegen1@gmail.com> wrote:

>I'm curious to why there are no purely-analog devices which can >record, store, and playback electric audio signals [AC currents at >least 20 Hz but no more than 20,000 Hz] without having moving parts. >Most of those voice recorders that use chips [i.e. solid-state] are >digital. Analog voice recorders, OTOH, use cassettes [an example of >"moving parts"].
The fact that it's an AC (inherently-varying) signal being recorded, means that *something* has to move... if only some amount of electrical charge. If the electrons don't move, the output can't vary and all you have is a DC voltage. And, in fact, this concept of moving electrical charges is the basis for one type of analog signal storage and playback device which has no moving (mechanical) parts... the CCD, or Charge Coupled Device. It consists of a large number of charge storage devices (typically MOSFET transistors with dielectrically-isolated gates) hooked up as a sort of shift register or "bucket brigade". Each gate stores a charge which is proportional to the input signal present at a given moment in time. Several thousand times per second, a clock pulse causes each storage cell to generate an output voltage proportional to the charge in its storage gate, and then to "capture" onto its gate the signal being presented by the previous gate in the chain. In effect, the signal is propagated down the chain at a rate proportional to the clock rate. Why aren't these devices used more than they are? They're not very efficient, and they're noisy. Every time the charge is copied from one cell to the next, a bit of imprecision (noise) creeps in... so the fidelity isn't great. And, because the device has to be able to hold a very wide range of charges (since the charge is directly proportional to the signal level) the storage gates have to be fairly large. The net result is that an audio CCD is capable of storing a decent-quality signal for only a few tens or hundreds of milliseconds, from input to output. Another sort of a purely analog signal-storage device, with no moving parts other than the electrons which convey the signal, is a simple length of transmission line (with perhaps some amplifiers mid-way). Put a signal in at one end, get the same signal back out the other end some number of microseconds or milliseconds later. Once again, they're not terribly efficient and are prone to be noisy. For storage of large amounts of information, in a small space, with high fidelity, using digital storage techniques is much more efficient - largely because each storage cell must only store 2 different information states (0 and 1) rather than a large number of possible levels. -- Dave Platt <dplatt@radagast.org> AE6EO Friends of Jade Warrior home page: http://www.radagast.org/jade-warrior I do _not_ wish to receive unsolicited commercial email, and I will boycott any company which has the gall to send me such ads!