C++ Tutorial
This tutorial is for those people who want to learn programming in C++ and do not necessarily have any previous knowledge of other programming languages. Of course any knowledge of other programming languages or any general computer skill can be useful to better understand this tutorial, although it is not essential. It is also suitable for those who need a little update on the new features the language has acquired from the latest standards. If you are familiar with the C language, you can take the first 3 parts of this tutorial as a review of concepts, since they mainly explain the C part of C++. There are slight differences in the C++ syntax for some C features, so I recommend you its reading anyway. The 4th part describes object-oriented programming. The 5th part mostly describes the new features introduced by ANSI-C++ standard.
Gauss-Newton Based Learning for Fully Recurrent Neural Networks
The thesis discusses a novel off-line and on-line learning approach for Fully Recurrent Neural Networks (FRNNs). The most popular algorithm for training FRNNs, the Real Time Recurrent Learning (RTRL) algorithm, employs the gradient descent technique for finding the optimum weight vectors in the recurrent neural network. Within the framework of the research presented, a new off-line and on-line variation of RTRL is presented, that is based on the Gauss-Newton method. The method itself is an approximate Newton’s method tailored to the specific optimization problem, (non-linear least squares), which aims to speed up the process of FRNN training. The new approach stands as a robust and effective compromise between the original gradient-based RTRL (low computational complexity, slow convergence) and Newton-based variants of RTRL (high computational complexity, fast convergence). By gathering information over time in order to form Gauss-Newton search vectors, the new learning algorithm, GN-RTRL, is capable of converging faster to a better quality solution than the original algorithm. Experimental results reflect these qualities of GN-RTRL, as well as the fact that GN-RTRL may have in practice lower computational cost in comparison, again, to the original RTRL.
An Advanced Signal Processing Toolkit for Java applications
The aim of this study is to examine the capability, performance, and relevance of a signal processing toolkit in Java, a programming language for Web-based applications. Due to the simplicity, ease and application use of the toolkit and with the advanced Internet technologies such as Remote Method Invocation (RMI), a spectral estimation applet has been created in the Java environment. This toolkit also provides an interactive and visual approach in understanding the various theoretical concepts of spectral estimation and shows the need to create more application applets to better understand the various concepts of signal and image processing. This study also focuses on creating a Java toolkit for embedded systems, such as Personal Digital Assistants (PDAs), embedded Java board, and supporting integer precision, and utilizing COordinate Rotation DIgital Computer (CORDIC) algorithm, both aimed to provide good performance in resource-limited environments. The results show a feasibility and necessity of developing a standardized Application Programming Interface (API) for the fixed-point signal processing library.
A DSP-Based Computational Engine For a Brain-Machine Interface
The fields of neurobiology and electrical engineering have come together to pursue an integrated Brain-Machine Interface (BMI). Signal processing methods are used to find mapping algorithms between motor cortex neural firing rate and hand position. This cognitive extension could help patients with quadriplegia regain some independence using a thought-controlled robot arm. Current signal processing methods to achieve realtime neural-to-motor translation involve large, multi-processor systems to produce motor control parameters. Eventually, software running in a portable signal processing system is needed to allow for the patient to have the BMI in a backpack or attached to a wheelchair. This thesis presents a DSP-Based Computational Engine for a Brain-Machine Interface. The development of a DSP Board based on the Texas Instruments TMS320VC33 DSP will be presented, along with implementations of two digital filters and their training methods: 1) FIR trained with Normalized Least Mean Square Adaptive Filter (NLMS) and 2) Recurrent Multi-Layer Perceptron (RMLP) trained with Real-Time Recurrent Learning (RTRL). The requirements of the DSP Board, component selection and integration, and control software are discussed. The DSP implementations of the digital filters are presented, along with performance and timing analysis in real data collected from an Owl Monkey at Duke University. The weights of the FIR-NLMS filter converged similarly on the DSP as they did in MATLAB. Likewise, the weights of the RMLP-RTRL filter converged similarly on the DSP as they did using the Backpropagation Through Time method in NeuroSolutions. The custom DSP Board and two digital algorithms implemented in this thesis create a starting point for an integrated, portable, real-time signal processing solution for a Brain-Machine Interface.
Teaching MODEM Concepts and Design Procedure with MATLAB Simulations
MATLAB simulation is used as the primary tool to illustrate concepts, to validate MODEM designs, and to vent' operation of the subsystems employed in DSP based transmitters and receivers presented in a pair of classes on MODEM Design and Digital Receiver Design. The whole gamut of subsystems found in conventional and experimental modem designs are simulated and assembled to form a full end-to-end simulation of an operating MODEM. This paper describes the philosophy used to guide class involvement and assess the experience and the learning value to student participants.
Cascaded Integrator-Comb (CIC) Filter Introduction
In the classic paper, "An Economical Class of Digital Filters for Decimation and Interpolation", Hogenauer introduced an important class of digital filters called "Cascaded Integrator-Comb", or "CIC" for short (also sometimes called "Hogenauer filters"). Here, Matthew Donadio provides a more gentle introduction to the subject of CIC filters, geared specifically to the needs of practicing DSP designers.
Real-Time DSP Implementation of an Acoustic-Echo-Canceller with a Delay-Sum Beamformer
Traditional telephony uses only a single receiver for speech acquisition. If the speaker is standing away from the telephone, the signal will be weak and there will be interference sources from room reverberation. In addition, there is acoustic echo coming from the loudspeaker, which further interferes with the signal of interest. This research investigated the combination of common solutions to these problems. Electronic beamforming steered an array of microphones within software to enhance the signal power. Echo cancellation removed the echo coming from the loudspeaker. In combination these processing techniques can greatly enhance user experience.
Interaction with Sound and Pre-Recorded Music: Novel Interfaces and Use Patterns
Computers are changing the way sound and recorded music are listened to and used. The use of computers to playback music makes it possible to change and adapt music to different usage situations in ways that were not possible with analog sound equipment. In this thesis, interaction with pre-recorded music is investigated using prototypes and user studies. First, different interfaces for browsing music on consumer or mobile devices were compared. It was found that the choice of input controller, mapping and auditory feedback influences how the music was searched and how the interfaces were perceived. Search performance was not affected by the tested interfaces. Based on this study, several ideas for the future design of music browsing interfaces were proposed. Indications that search time depends linearly on distance to target were observed and examined in a related study where a movement time model for searching in a text document using scrolling was developed. Second, work practices of professional disc jockeys (DJs) were studied and a new design for digital DJing was proposed and tested. Strong indications were found that the use of beat information could reduce the DJ’s cognitive workload while maintaining flexibility during the musical performance. A system for automatic beat extraction was designed based on an evaluation of a number of perceptually important parameters extracted from audio signals. Finally, auditory feedback in pen-gesture interfaces was investigated through a series of informal and formal experiments. The experiments point to several general rules of auditory feedback in pen-gesture interfaces: a few simple functions are easy to achieve, gaining further performance and learning advantage is difficult, the gesture set and its computerized recognizer can be designed to minimize visual dependence, and positive emotional or aesthetic response can be achieved using musical auditory feedback.
IMPLEMENTATION OF PERIODOGRAM SMOOTHING OF NOISYIMPLEMENTATION OF PERIODOGRAM SMOOTHING OF NOISY SIGNALS USING TMS320C6713 DSK
Periodogram Smoothing is a technique of power spectrum estimation. The discrete Fourier transform of a digital signal simply resolves the frequency components. The algorithm is implemented on Texas Instruments’ TMS320C6713 DSP Starter Kit (DSK). This is a 32-bit floating-point digital signal processor running at 225 MHz. The programs are basically written in the C programming language. However, those sections of code which are time-critical and memory-critical are written in assembly language of C6713. A MATLAB™ graphical user interface is also provided. The MATLAB™ program calls C programs loaded in Code Composer Studio (CCS). The C programs in turn call the assembly programs when required.
An Advanced Signal Processing Toolkit for Java applications
The aim of this study is to examine the capability, performance, and relevance of a signal processing toolkit in Java, a programming language for Web-based applications. Due to the simplicity, ease and application use of the toolkit and with the advanced Internet technologies such as Remote Method Invocation (RMI), a spectral estimation applet has been created in the Java environment. This toolkit also provides an interactive and visual approach in understanding the various theoretical concepts of spectral estimation and shows the need to create more application applets to better understand the various concepts of signal and image processing. This study also focuses on creating a Java toolkit for embedded systems, such as Personal Digital Assistants (PDAs), embedded Java board, and supporting integer precision, and utilizing COordinate Rotation DIgital Computer (CORDIC) algorithm, both aimed to provide good performance in resource-limited environments. The results show a feasibility and necessity of developing a standardized Application Programming Interface (API) for the fixed-point signal processing library.
A DSP-Based Computational Engine For a Brain-Machine Interface
The fields of neurobiology and electrical engineering have come together to pursue an integrated Brain-Machine Interface (BMI). Signal processing methods are used to find mapping algorithms between motor cortex neural firing rate and hand position. This cognitive extension could help patients with quadriplegia regain some independence using a thought-controlled robot arm. Current signal processing methods to achieve realtime neural-to-motor translation involve large, multi-processor systems to produce motor control parameters. Eventually, software running in a portable signal processing system is needed to allow for the patient to have the BMI in a backpack or attached to a wheelchair. This thesis presents a DSP-Based Computational Engine for a Brain-Machine Interface. The development of a DSP Board based on the Texas Instruments TMS320VC33 DSP will be presented, along with implementations of two digital filters and their training methods: 1) FIR trained with Normalized Least Mean Square Adaptive Filter (NLMS) and 2) Recurrent Multi-Layer Perceptron (RMLP) trained with Real-Time Recurrent Learning (RTRL). The requirements of the DSP Board, component selection and integration, and control software are discussed. The DSP implementations of the digital filters are presented, along with performance and timing analysis in real data collected from an Owl Monkey at Duke University. The weights of the FIR-NLMS filter converged similarly on the DSP as they did in MATLAB. Likewise, the weights of the RMLP-RTRL filter converged similarly on the DSP as they did using the Backpropagation Through Time method in NeuroSolutions. The custom DSP Board and two digital algorithms implemented in this thesis create a starting point for an integrated, portable, real-time signal processing solution for a Brain-Machine Interface.







