Processing for realistic animation dynamicsStarted by 1 year ago●2 replies●latest reply 1 year ago●114 views
I have a dynamic animation of the train going up and down like a rollercoaster. Problem is since this animation is choppy and dynamics of the animation is affected. From this animation i extracted the raw frames in RGB .bmp format. My intention is to somehow process these frames to get much better quality in the way of dynamic execution (realistic frame dynamic). Graphics may stay poor but dynamic smoothness and reality of the scene must be highest possible. If you have ideas on how to start and what to do on this i would highly appreciate.
Seems like you need some smoothing and interpolation of the sprite position: https://gamedev.stackexchange.com/questions/75474/...
Thanks for the help. Definitely this problem goes in the direction of physics of execution.