## An Introduction To Compressive Sampling

This article surveys the theory of compressive sensing, also known as compressed sensing or CS, a novel sensing/sampling paradigm that goes against the common wisdom in data acquisition.

## Introduction to Compressed Sensing

Chapter 1 of the book: "Compressed Sensing: Theory and Applications".

## Introduction to Real-Time Digital Signal Processing

Chapter 1 of the book: Real-Time Digital Signal Processing: Fundamentals, Implementations and Applications, 3rd Edition

## A Pragmatic Introduction to Signal Processing

An illustrated essay with software available for free download.

## Introduction to Signal Processing

This book provides an applications-oriented introduction to digital signal processing written primarily for electrical engineering undergraduates. Practicing engineers and graduate students may also ﬁnd it useful as a ﬁrst text on the subject.

## C++ Tutorial

This tutorial is for those people who want to learn programming in C++ and do not necessarily have any previous knowledge of other programming languages. Of course any knowledge of other programming languages or any general computer skill can be useful to better understand this tutorial, although it is not essential. It is also suitable for those who need a little update on the new features the language has acquired from the latest standards. If you are familiar with the C language, you can take the first 3 parts of this tutorial as a review of concepts, since they mainly explain the C part of C++. There are slight differences in the C++ syntax for some C features, so I recommend you its reading anyway. The 4th part describes object-oriented programming. The 5th part mostly describes the new features introduced by ANSI-C++ standard.

## Computing FFT Twiddle Factors

In this document are two algorithms showing how to compute the individual twiddle factors of an N-point decimation-in-frequency (DIF) and an N-point decimation-in-time (DIT) FFT.

## Generating Complex Baseband and Analytic Bandpass Signals

There are so many different time- and frequency-domain methods for generating complex baseband and analytic bandpass signals that I had trouble keeping those techniques straight in my mind. Thus, for my own benefit, I created a kind of reference table showing those methods. I present that table for your viewing pleasure in this document.

## Implementing Simultaneous Digital Differentiation, Hilbert Transformation, and Half-Band Filtering

Recently I've been thinking about digital differentiator and Hilbert transformer implementations and I've developed a processing scheme that may be of interest to the readers here on dsprelated.com.

## Model Signal Impairments at Complex Baseband

In this article, we develop complex-baseband models for several signal impairments: interfering carrier, multipath, phase noise, and Gaussian noise. To provide concrete examples, we'll apply the impairments to a QAM system. The impairment models are Matlab functions that each use at most seven lines of code. Although our example system is QAM, the models can be used for any complex-baseband signal.

## Lecture Notes on Elliptic Filter Design

Elliptic filters, also known as Cauer or Zolotarev filters, achieve the smallest filter order for the same specifications, or, the narrowest transition width for the same filter order, as compared to other filter types. On the negative side, they have the most nonlinear phase response over their passband. In these notes, we are primarily concerned with elliptic filters. But we will also discuss briefly the design of Butterworth, Chebyshev-1, and Chebyshev-2 filters and present a unified method of designing all cases. We also discuss the design of digital IIR filters using the bilinear transformation method.

## Introduction to Signal Processing

This book provides an applications-oriented introduction to digital signal processing written primarily for electrical engineering undergraduates. Practicing engineers and graduate students may also ﬁnd it useful as a ﬁrst text on the subject.

## Optimization of Audio Processing algorithms (Reverb) on ARMv6 family of processors

Audio processing algorithms are increasingly used in cell phones and today’s customers are placing more demands on cell phones. Feature phones, once the advent of mobile phone technology, nowadays do more than just providing the user with MP3 play back or advanced audio effects. These features have become an integral part of medium as well as low-end phones. On the other hand, there is also an endeavor to include as improved quality as possible into products to compete in market and satisfy users’ needs. Tackling the above requirements has been partly satisfied by the advance in hardware design and manufacturing technology. However, as new hardware emerges into market the need for competence to write efficient software and exploit the new features thoroughly and effectively arises. Even though compilers are also keeping up with the new tide space for hand optimized code still exist. Wrapped in the above goal, an effort was made in this thesis to partly cover the competence requirement at Multimedia Section (part of Ericsson Mobile Platforms) to develope optimized code for new processors. Forging persistently ahead with new products, EMP has always incorporated the latest technology into its products among which ARMv6 family of processors has the main central processing role in a number of upcoming products. To fully exploit latest features provided by ARMv6, it was required to probe its new instruction set among which new media processing instructions are of outmost importance. In order to execute DSP-intensive algorithms (e.g. Audio Processing algorithms) efficiently, the implementation should be done in low-level code applying available instruction set. Meanwhile, ARMv6 comes with a number of new features in comparison with its predecessors. SIMD (Single Instruction Multiple Data) and VFP (Vector Floating Point) are the most prominent media processing improvements in ARMv6. Aligned with thesis goals and guidelines, Reverb algorithm which is among one of the most complicated audio features on a hand-held devices was probed. Consequently, its kernel parts were identified and implementation was done both in fixed-point and floating-point using the available resources on hardware. Besides execution time and amount of code memory for each part were measured and provided in tables and charts for comparison purposes. Conclusions were finally drawn based on developed code’s efficiency over ARM compiler’s as well as existing code already developed and tailored to ARMv5 processors. The main criteria for optimization was the execution time. Moreover, quantization effect due to limited precision fixed-point arithmetic was formulated and its effect on quality was elaborated. The outcomes, clearly indicate that hand optimization of kernel parts are superior to Compiler optimized alternative both from the point of code memory as well as execution time. The results also confirmed the presumption that hand optimized code using new instruction set can improve efficiency by an average 25%-50% depending on the algorithm structure and its interaction with other parts of audio effect. Despite its many draw backs, fixed-point implementation remains yet to be the dominant implementation for majority of DSP algorithms on low-power devices.

## Efficient arithmetic for high speed DSP implementation on FPGAs

The author was sponsored by EnTegra Ltd, a company who develop hardware and software products and services for the real time implementation of DSP and RF systems. The field programmable gate array (FPGA) is being used increasingly in the field of DSP. This is due to the fact that the parallel computing power of such devices is ideal for today’s truly demanding DSP algorithms. Algorithms such as the QR-RLS update are computationally intensive and must be carried out at extremely high speeds (MHz). This means that the DSP processor is simply not an option. ASICs can be used but the expense of developing custom logic is prohibitive. The increased use of the FPGA in DSP means that there is a significant requirement for efficient arithmetic cores that utilises the resources on such devices. This thesis presents the research and development effort that was carried out to produce fixed point division and square root cores for use in a new Electronic Design Automation (EDA) tool for EnTegra, which is targeted at FPGA implementation of DSP systems. Further to this, a new technique for predicting the accuracy of CORDIC systems computing vector magnitudes and cosines/sines is presented. This work allows the most efficient CORDIC design for a specified level of accuracy to be found quickly and easily without the need to run lengthy simulations, as was the case before. The CORDIC algorithm is a technique using mainly shifts and additions to compute many arithmetic functions and is thus ideal for FPGA implementation.

## The World's Most Interesting FIR Filter Equation: Why FIR Filters Can Be Linear Phase

This article discusses a little-known filter characteristic that enables real- and complex-coefficient tapped-delay line FIR filters to exhibit linear phase behavior. That is, this article answers the question: What is the constraint on real- and complex-valued FIR filters that guarantee linear phase behavior in the frequency domain?

## Using the DFT as a Filter: Correcting a Misconception

I have read, in some of the literature of DSP, that when the discrete Fourier transform (DFT) is used as a filter the process of performing a DFT causes an input signal's spectrum to be frequency translated down to zero Hz (DC). I can understand why someone might say that, but I challenge that statement as being incorrect. Here are my thoughts.

## STUDY OF DIGITAL MODULATION TECHNIQUES

Modulation is the process of facilitating the transfer of information over a medium. Typically the objective of a digital communication system is to transport digital data between two or more nodes. In radio communications this is usually achieved by adjusting a physical characteristic of a sinusoidal carrier, either the frequency, phase, amplitude or a combination thereof . This is performed in real systems with a modulator at the transmitting end to impose the physical change to the carrier and a demodulator at the receiving end to detect the resultant modulation on reception. Hence, modulation can be objectively defined as the process of converting information so that it can be successfully sent through a medium. This thesis deals with the current digital modulation techniques used in industry. Also, the thesis examines the qualitative and quantitative criteria used in selection of one modulation technique over the other. All the experiments, and realted data collected were obtained using MATLAB and SIMULINK

## BLAS Comparison on FPGA, CPU and GPU

High Performance Computing (HPC) or scientific codes are being executed across a wide variety of computing platforms from embedded processors to massively parallel GPUs. We present a comparison of the Basic Linear Algebra Subroutines (BLAS) using double-precision floating point on an FPGA, CPU and GPU. On the CPU and GPU, we utilize standard libraries on state-of-the-art devices. On the FPGA, we have developed parameterized modular implementations for the dot product and Gaxpy or matrix-vector multiplication. In order to obtain optimal performance for any aspect ratio of the matrices, we have designed a high-throughput accumulator to perform an efficient reduction of floating point values. To support scalability to large data-sets, we target the BEE3 FPGA platform. We use performance and energy efficiency as metrics to compare the different platforms. Results show that FPGAs offer comparable performance as well as 2.7 to 293 times better energy efficiency for the test cases that we implemented on all three platforms.